How ridiculous.
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I refuse to drop a group, ever. I will accept vote abandons, but I can't bring myself to be the one who threw in the towel first. (Cannot give up, even lost causes)
The only think I hate is Trolls that want to waste our time. I was tanking Dusk Vigil on Warrior and this damn healer would not heal me or anyone else. They would cast regen over and over and that is it. We would vote kick and then replace and just keep getting them back for like three or four times. We finally got a new healer and finished just fine like we should have already. That pisses me off to no end.
Just dropped my first group today. The healer, a Summoner, literally let the tank die twice, blaming the tank for standing in something. Which was false as I was a DPS and the tank was doing their job.
Then when I called the Summoner out that the tank was not standing in anything, they just didn't heal them, they called me an f-ing idiot.
Apparently they decided to DPS the whole time and blame the tank for their lack of knowing their class. *shrug* No loss, as all they did was complain the entire time about everything.
I think she meant a scholar.
The part of the community that expects players to complete their job quests and be prepared for content instead of handicapping a group due to their own ineptitude?
MrCookTM is being totally reasonable, and I would probably leave in that situation too unless the player had a good reason.
So..... how on earth are you going to get experienced then of that specific dungeon if your not allowed to join in the first place?
Plus just because someone says it there first time there does not not mean they are not prepared of never played the role before.
MrCookTM just said if someone says he/she is new in the dungeon ill drop the group no matter what . He did not say if someone say they are new and I when i check them and see they are undergeared, miss the class skills then ill drop the group.
See? Those are 2 very different things mate.
What I think people overlooked about MrCook's post is he was referring to a level 35 class with no job stone, vs just any level 35 player. this not something you see much anyway, most people know how getting a job stone works by the time they get to lvl 30 because they've asked their FC a million questions about it. Once their 'how do I get my chocobo?' days have passed, of course. I saw like one THM in end game content in the last couple months and that was because when they reinstalled the game they didn't realize their job stone unequipped and they joined our group as a THM thinking they were on BLM still.
I will drop a group if players are playing their job poorly AND refuse to take any sort of constructive criticism, especially if Im being nice about it. Ninja's not using poisons or Huton, Monks not aware of positionals, BLM's spamming fire 3, etc etc. I always try to let a player know as nicely as possible that they can be making better use of their skills. I dont expect anyone to play perfectly but I do expect for you to have an understanding of your job and atleast make use of all the skills and tools given to you, or atleast be willing to improve when someone offers you advice on how you can play your job better. I can understand if someone is a dick and says "HEY U, GIT GUD OR GIT OUT", but people who can't take a generous suggestion are what make me drop groups.
Dropped ex roulette yesterday (Fractual Continuum) due to a tank, ilvl 185ish, pulling as small as possible. I found out for the first time that there are individual enemies that can be pulled on the way to the first boss O.o. We said polietely that he can pull more mobs, i can heal through it, and the BRD and BLM were more than capable of killing things fast, but nope. Response we got was the tank was in no hurry......took us 12+ mins to get to the first boss since he kept pausing after we killed things as well.
So having people deliberately waste others time and slow the run down i suppose is what makes me drop a group.
I've recently experienced a lot of FARM parties in PF where we enter and then all of a sudden the "bonus tomes" message pops up. This is then followed by people standing around trying to figure out who has not cleared the content while the culprit either remains silent or blatantly lies. I had one Ravana Ex group with a WAR who just said "I've cleared it but I can't prove it". We eventually just went for it. We wiped a couple of times and eventually cleared and guess who got a clear achievement ....the Warrior. The best part was that he complained that Prey was passed off to him....
So, in short, liars will make me drop a party. If you're new or inexperienced, be upfront about it and dont join a PF group that specifically states that the group is for farming and no tome bonus. Don't be shady and try to get yourself a clear by sneaking in and being carried.
I only leave when someone is exceedingly rude to me. Nothing else really matters. I don't mind if we wipe over and over again -- I find that the chaos can be fun sometimes, and I'm not pressed to get something down on the spot. I like to take my time with things. I don't even mind if we end up with a bot, because it makes it more of a challenge for 3 or 7 people to clear something.
As a rule of thumb, I generally don't say a whole lot in dungeons unless other people are already talkative, and I try to ignore snotty remarks until it becomes clear that someone's attitude is affecting the dungeon/raid. I hate when players start getting upset after a single wipe due to a mechanical issue, or they start berating others without reason. I find that actions often speak louder than words, so...
-As a healer, if I find that someone is rude to my party or myself, I won't leave unless the tank does. If someone starts trying to speed run ahead of the tank, I simply won't heal you. I don't want to die, and I don't want someone to think that it's okay to paper-tank when it isn't.
-As a tank, I'll slow down and walk through a dungeon if you're rude to me. I'll let the person leave and take their penalty or attempt to vote-kick me, but I'm normally not alone when I queue, so the vote-kick won't pass anyway.
-As a DPS, I'm far more quick to leave because I have little control over how the dungeon is run, and another DPS is bound to show up the moment I leave anyway. I find it more offensive when a tank or healer is rude than a DPS, but I also think that they have a little more responsibility not to be rude because they are proponents that a party cannot do without.
I don't generally mind if someone's new and needs to have certain things explained, but if you're not going to try and learn mechanics, that's when I get annoyed and might leave after several wipes.
I mostly play Healer so the things that annoy me most are probably DPS charging into a fight before the tank (probably annoys a tank too) and also tanks with an attitude :P Running Great Gubal Library and the tank charged into the boss fight, I only had 2k/11k MP, and this was whilst we were waiting for another DPS to join as well, as he'd kicked the last one for "not doing enough AOE" so with that little MP I just didn't walk in, he and the other DPS both died, I explained that he should have waited for my MP to regen, wouldn't have taken a lot of time off our run, but he just started yelling at me, so situations like that are probably my most favoured case for leaving.
By far the one thing I can't stand that will make me instant leave.
Is if someone has macros for all of the abilities. I was in wod one time and this other healer macroed everything.
All of her abilities were macroed I couldn't do it. It was one of two options A) I left B) I would kill myself by slamming my head on my keyboard.
As a player that use Duty Finder a lot, I rarely drop a group, even after multiple wipes. I don't know, I just like running content, especially dungeons.
Sometimes, though, I DO get frustrated when I decide to tank and I keep dying to the last boss each time due to new/fresh healers that die to mechanics.
Because they think they can be carried. They just figure everyone else knows the fight really well so they can just hide in the pack and get a win on their back. A lot of the time multiple people like this join the clear party and it might as well be a training group.
I didn't know job stones were necessary. It actually blew the mind of a few people from my FC, but I explained that I came from a game that once you were a class you STAYED that class (EverQuest). So I started as a Pugilist and just kept going, until I reached Qarn and people said I should go become a Monk.
I actually thought getting the stones would keep me from learning all the stuff from the base class.
So make sure you don't start calling someone an idiot or stupid or whatever w/o first finding out things. If you are a person that drops groups because someone is new to a dungeon, ..... remember you were new once. Don't be a dick.
Only thing that makes me leave is if it is super obvious the group won't be able to handle the place. Even then though I will still wait most times (if someone else leaves) for the group to fill again. Why? It's simple. I. am. dps. The wait times are so ridiculous sometimes it is just faster to wait for another person or two to come in and try to see if they will be effective enough to get us through the place. It drives me crazy though when it seems most people finally got the fight down and one more shot may get the kill, only for some impatient person to just up and leave. If it's the tank, half the time it kills the group altogether.
I dropped a group today during my first run of Qarn. I'd never run it before, and told the group so. Unfortunately, nobody in my group spoke English, so nobody could explain what was happening when a doom counter went up. The tank wasn't keeping enmity, so I was too busy dodging assaults from the boss and healing Final Stings from Wespes on the rest of the party to survey the area and see the stone that my FC tells me I'm meant to stand on.
I kept trying to ask what I was meant to do, but the only repy I got was "plz be good" and various /slap and /angry aimed at me. Last wipe was the tank not tanking, saying "I don't heal stupid."
So if there's a special mechanic I need to know for a dungeon, I can't figure it out, and the rest of the party is simultaneously becoming abusive and not helping me figure out the mechanic and we wipe repeatedly, I'll abandon. I might start reading up on dungeons before running them, though it'll take some of the joy of discovery from me.
Ither than Duty Abondon, I am usually never a quitter. Yet I leave duty on several occasions, most reoccurring:
1. When I tank, and a DPS goes D/C (unintentionally), I ask to wait for 3-4 min till he/she returns online or we can dismiss. But; both Healer and DPS vote dismiss. I tell them that I respect DPS waiting time and disrespect impatient people, good luck finding a tank to queue in-progress. I also do same when I heal.
2. As a tank, where DPS/healer tend to pull before I do and they insist on pulling. I say "I don't think you need a tank." and quit.
3. As a healer seeing tank pulling every mob (wishing he could pull the bosses too), when he isn't even properly geared up and don't want to do smaller pulls stating that he wants a fast clear (some even 1st timers).
4. When I usually joined 1st time extreme primal and I don't preform well, and I know I am bad. I apologize, admit my lack in my skills as a 1st time runner and I dont feel comfortable to waste more time of the other 7 who want to have fun. So I queue and repeat till I get it right without the guilt feeling.
Other than that, I'm a patient tank/healer. Always stand with the DPSs, especially if 1st time runner and doing their only and main class/job.
Didn't get to play yesterday, so I was hoping to get yesterday's dailies done this morning before reset. Got saddled with two slow dps and a healer with a taste for suicide. I can always tell when a dragoon sucks just by watching the threat meter: If I can hold aggro without using my threat combo, then he isn't even trying.
Whatever, I'm patient. It takes a while, but we made it to the last boss in Dezmel Darkhold, no wipes, and the healer only died twice. (The siren's call of glowing circles on the ground was too irresistible, I guess.) Kill this guy, then hope for an easy trial, nothing to it. Except the boss shuts us down harder than Richard Sherman on bull shark testosterone. Four wipes, all proceeded by the healer dying first and blaming her cat, then her lag, then her luck. I didn't get her fourth excuse because I was out of there faster than Woody Allen at a storm front convention.
Spent too much time in the dungeon, and the server reset while I was gnashing my teeth and not typing mean things in party chat. Man makes plans and God LAUGHS.
I drop a group if DPS/healers try to force a speed run or if more than one party member is a huge jerk.
I rarely ever drop out of impatience or due to multiple wipes. I stick it out to the end if I can but if I need to go somewhere in real life then I will need to drop if the dungeon is taking longer than expected.
"What makes you drop a group?" Group members being too picky when everything is going fine, or group members being excessively hostile.
Example of the first: I was healing a Qarn HM on my WHM before the expansion dropped, with a tank whose exact job I can't remember and two black mages. They started to complain about me not using holy enough when I was already low on mana from trying to keep them alive, so I cut my losses and left.
Example of the second: I decided to tank again for the first time since before heavensward dropped, so I queued up for AV to get some practice in. Maybe not the best choice, but I figured it would kick me into shape and I already spent my leveling roulette finishing BLM. First two healers drop, but I stick it out and wait for one to stay.
Problem is, the third healer decides they want massive pulls and keeps insisting on big pulls in the first room of AV. It's not exactly the best environment for that. While it's very possible to do for an experienced group, I was still trying to get a handle on tanking again. The healer demands I pull more, so I do. I go down from a lack of healing spells and then get berated as the group wipes.
I just said "bye" and ate the penalty. I wasn't going to do AV with a healer who more than likely would have continued to make my life miserable for the entire run. Went full strength and proceeded to go smash FATES and gain two levels, more progress than I've made in a single day in a while now.
These are rare instances, of course. I generally heal the majority of my roulette content with the exception of an odd leveling roulette for one of my dps jobs here or there, and I can count the number of times I've left a group like that qarn on one hand. I can certainly understand why tank queues are so quick, though. I'll stick to healing, things seem to work out much better that way.