https://img.4plebs.org/boards/pol/im...7226067223.jpg
50% of the fun comes from your class/job/character for some people
even if that person enjoys the story he will rush through it and burn himself out and get annoyed by the billion of errandboy quests to get to the JOB he actualy ENJOYS playing and THEN the player will start enjoying the story because he finaly can immerse himself in the CHARACTER he plays !
and how people know if they will love the new JOBS oh plllls you know there are people that have establisted Opinions/stories abbout their character in MMOs that most of the time choose to play
like me Blood DK , DRK , Sith Warrior , Aatrox etcetc
and i enjoy them ALL when i saw DRK i allready know i will enjoy it i dont care if its UP or OP .
and im here FINALY enjoying the story and game thx to DRK.
but i almost burned myself out thx to all the neverending lvl50 errandboy MSQ chain that i did with my UTTERBORING Paladin.
they could easily Twist the story a litle to get the Jobs OUTSIDE of ishgard.
Unless you stopped questing when you were level 12 you are talking out your ass. The fact is they did the same exact thing with FFXI and look how long it has been around. All the other jobs in that game required you to be level 30 before you could even access the quests to unlock them. Then it took several other quests to get them done. Please stop with this notion that this simple decision that they did before in their other mmo is gonna somehow ruin this one.
Also as others have stated if you left this game before then you obviously are not gonna be staying around for long anyways.
This point was actually addressed, and they mentioned that it won't always be the case going forward that you'll have to clear the MSQ of every previous expansion + original game to get to the latest content, but they're doing it this time because it's the first expansion and designed to build directly off of the previous one. It's obvious that, over time, the previous content will become progressively easier to clear. It's already easier now with Story Quests giving double XP and the armory bonus being increased to 100% below level 50. In the future, that may increase even further, or they'll find other ways to streamline it. Either way, you still want to provide some sort of learning curve that helps people learn their chosen job/class and be ready for the more difficult/complex content that follows, but they're no doubt going to continue to make it easier to catch up over time.
I for one applaud SE's valiant effort to keep the casuals out of Ishgard.
Also, you don't have to care about the story to enjoy the game. I've skipped next to every cutscene there is and I absolutely love the game. I enjoy the combat system and the landscapes are visually appealing. The variety of classes and jobs and the amount of different things to do is lovely. The amount of whining done by the players isn't. Seriously, when you make your own multi billion dollar gaming franchise then you should come and offer up your opinions. Until then, they suck. Boohoo, I have to do some quests to get to something I want. Tell me more about your extensive MMORPG experience and wherein you didn't at some points have to do quests to accomplish things you wanted to.
Saying its bad business to start a new class after doing the MSQ is like saying its bad to be given a legendary pokemon after you've beaten the story in a pokemon game. its not bad business. its a reward
EDIT: Not only this but if anyone could enter Ishgard it would be hell at the moment. back before Ishgard in mor dhona my frame rate would drop from 60 (capped) to about 20 during busy periods. Ishgard would be so much worse
IDK man if this game should be so story strict when an Au ra race which is supposedly new, appear out of new, where able to start the same story quest from any of the starter cities in fact I'd expect different beginning stories for their ares/etc. Having more tanks and healers available to players at the start is nice. Im fine with some being required to get at a higher level but if you start playing this game all you got for tank is 2 classes and 1 healer class. with 4 or 5 dps classes... Not much variety at start. Not to mention cross class abilities is kinda lame. I want to be blm but I must do archer to get raging strikes or Swiftcast(BLM) if I want to be a White mage. Its kinda forcing me to play a class I don't want. When in fact a simple rename for the skill would be fine for each class. Play Marauder? Better get flash. Play Summoner better get Raging strikes. It sometimes doesn't take long but its an aggravating process.
One of the biggest complaints I have with this games Story is the lack of Variety to choose from. The 3 big cities barely offer anything different to it other than separate players for pvp. Its mostly the same set follow path. Want to fly on your chocobo? for Story reason you need to get Aether to understand the air currents. So by the time you get them all, your done with the majority of the quest in that area its only useful for traversing the area for hunting/fate parties/gathering
had to double post 1st was to long.
A legendary Pokemon generally is one of the strongest critters and its normally lv 50. Having something like that at the start against lv2-5 enemies is kinda...lame sauce So there is no reason to be given it until the end of the game or nearly. DRK/etc isn't gona be some huge advantage over other tank classes just better launch variety for newer players.Quote:
Saying its bad business to start a new class after doing the MSQ is like saying its bad to be given a legendary pokemon after you've beaten the story in a pokemon game. its not bad business. its a reward
EDIT: Not only this but if anyone could enter Ishgard it would be hell at the moment. back before Ishgard in mor dhona my frame rate would drop from 60 (capped) to about 20 during busy periods. Ishgard would be so much worse
Its also not like Ishgard for story reasons cant decide lets be friends with the other nations and help them train other nations for Drk/etc. Or some lone DRK/etc decides to start teaching his ways that he learned from Ishgard to other nations.
Your friends had ample time to complete the MSQ before the release.
Please, people. Stop using the MSQ requirement as a reason why your nan, wife, dad, uncle, dog, won't be playing. They threw so many warnings prior to release. I swear, it's like people want Yoshida to visit their home to feed them the information directly.
If he didn't warn you, then I would understand.. but it's an FF game. Your friends played before, knew how the game uses the story to gate content, quick Google would of shown this to be the same for DRK. It didn't take many people long to catch up. They made it a joke to catch up.
Not sure how people are using "this is a Final Fantasy game!!!" as an excuse. Sure, it's an FF title, but it's an MMO. Having played FFXI I wouldn't have expected them to suddenly change their tune on content gating with XIV.
Final Fantasy XI, all content was separate.
Did not have to do base city missions to access Zilart content.
Did not have to do Zilart to access Promethia content.
Did not have to do Promethia to get to Whitegate and start the Aht Urghan arc.
...and so on until the end of time.
Since they've already created and ran a successful MMO with almost no heavily gated content, and since 99% of other MMOs also separate their lengthy "story" quest lines or, indeed, make them completely optional, I don't see why any new player wouldn't assume the same of FFXIV.
I've completed all the MSQs and I always made sure to be caught up so this issue has never really affected me but it's hard not to see the flaw in this design. I would be very hesitant to recommend XIV to someone brand new at this point in the games life unless they were looking for a traditional console style RPG game without the Massively Multiplayer Online bit because, frankly, that's basically what XIV is until the story is done.
I'm going to play Ms angry for a second, don't take it personally
Nobody gives a flying turtle over Gilgamesh's head about FF11. What worked in FF11 does not work in FF14 and vice-versa.
Just because you and many other people don't like it doesn't mean everyone doesn't like it. I'm glad they did it, you want to know why?
So people can't just instantly start level 30 jobs without knowing how to play the game. Sadly, I'm proven time and again how bad some people are in the general populace on a daily basis.
Do I complain about it? No. It's life, I'll do the same thing you should; get over it.
I also feel the same way as you. :) To me, aside from the logical arguments I've put forth, it seems like people just don't want to work for it. They want it instantly given to them. Naturally, if they were already playing, it would be that way. And at the end of the day, I don't see any value in something which is just given to me.
Are there still people complaining about this? Really, there is a limit to how lazy you can be. So you want the new shiny item but you don't want to make the effort to get it? No pity from me.
The time that some people waste whining would be used better to get through the oh so horrible quests.
Yes, I don't like gated content either if it makes no sense (why only be allowed to glamor after you reach level 50? Why only dye at 15?) but in this case, no, just no. You have returned after a long time? Make a new character and go through the game again. Re-learn how to play because god, no one wants a fresh returnee in the party that does not even know which their attacks are anymore at level 50+.
You won't find pity here so please do us all a favor and stop crying about it.
Very true but for some people, simply communication is all they need to not rush a dungeon. Heck, if someone was new and wanted to learn it, I'd be fine with it myself.
As far as learning a certain job, considering they dumb it down to the lowest common denominator, it shouldn't be too difficult for the average player.
What a lot of people miss is, in fact, this a Final Fantasy Flagship Title made by SE. A company who is known to have heavy and very story driven games.
Not really sure why everyone is defending the FFXIV 'story'. It is mind numbingly boring with way too many pointless quests that just have you running back and forth between the same NPC's.. for no real reason.
Beast tribe is summoning a primal.. go kill it.
Another Beast Tribe is summoning another primal.. go kill it.
Oh.. another primal is on the way.. go kill it..
Riveting stuff.
It only starts to get any good right at the end but in no way is it a fun time getting there. I would also prefer the 'choice' of not having to do the MSQ if I don't want to.
Giving players a choice is always preferable than saying 'you will play it they way we TELL you to play or you can leave'.
I agree, which is exactly my point. But why can't you apply this logic to the other numbered FF titles? XIV is an MMO so what works in XIV doesn't really work in VII, VIII, IX, X, XII, XIII and so on. People are defending the choice of having such a heavy gate to new content by comparing it to other Final Fantasy Games. The problem is other Final Fantasy Games aren't MMOs, they are single player RPGs. The only other game in the series that is an MMO did not gate their content so heavily, and neither does the vast majority of non-related MMOs.
I think it's reasonable for new MMO players to set their expectations for XIV based on the fact that one; Square's previous MMO did X and Y, and two; the majority of other MMOs they have already played also did X and Y, so maybe XIV will also X and Y as well. Unfortunately when they find out this isn't the case forum warriors like your self will simply shut them down with hypocritical arguments like the one you just presented and one of my other favourites... "You should have gone back and read all the official posts for the past few months then you would have seen the warnings. Idiot!".
I don't suggest allowing new players to pick up level 30 jobs instantly. That's a bad idea, and I doubt anyone here is arguing that shit should be the case! Of course gating is required for some things, but in XIV we are talking potentially weeks of ridiculous fetch quests that often times don't even lend themselves to the fantastic story of the game. Prime examples just off the top of my head... "Excuse me Warrior of Light and savoir of our world, can you fetch me some cheese?" and the subsequent quest "What Do You Mean You Forgot The Wine?". Yes, these are actual MSQs, not sidequests.
These quests don't teach new players how to play and arguing that they do seems a little silly, doesn't it? There are better and infinitely more interesting ways to teach people how to play than forcing them to do 100 hours of mundane quests (albeit with an interesting story behind (some of) them).
I don't actually dislike it personally but I had the pleasure of running through the main story quests bit by bit from 1.0 through each patch up until now. Just because I don't mind it personally doesn't mean I can't see the obvious flaw in this design decision.
I think the majority of people forget how long this stuff takes the average player to complete and this tedious, and often pointless, lengthiness is why I can't get on board with it.
Well, if you strip it down to its basics, sure. Thats one way to describe the story. And I understand people wanting the choice of not having to do the MSQ. However, SE made it a prerequisite for now simply because in order to justify getting access to Ishgard, you have to understand the story. That is how they want their game to go.
As for giving players a choice, I have the viewpoint of not always giving players a choice. Sometimes, you will have no choice, especially if the developer doesn't see a point in allowing the player to have a choice, such as with the access of Ishgard. Players will then say "Oh but I don't want to do MSQ!" Fair enough, you don't want to but it is the developer's choice whether to make the MSQ a vital point of the game or not. Considering they made it a primary prerequisite, it is thus you have to do it if you want to get access to the content you want. That is how it goes with RPGs.
This is the facts of life people.
If you want something you work towards it and get a sense of accomplishment.
Sadly there are people who go I want it right now I shouldn't have to work towards it its a game I shouldn't have to do work to get something I want.... so sad. Besides I don't know if it's because it's too early in the expansion but i have yet to get 1 rmt tell since before early access.
This is the difference between 'challenge' and pointless fluff and busy work.
I have no issue with challenge in a video game but I do take exception to pointless filler (such as endless fetch quests) when I'm paying a monthly fee to play the game. I would just rather have the option to skip the pointless stuff and get straight into the 'work' or challenging aspects instead.
LOOOOL its not like we want free endgame gear RIGHT now or access into the expansion zones RIGHT NOW
we just want the JOBs to be available without the MSQ Gating
you know people play games for fun and for allot of players fun starts when they can play a class they actualy like but if they need to get to 50 and grind for days on the utterboring pointles MSQ AFTER hitting lvl50and pray for a group in the 10+ forced trials as a DPS they need to do to get the job/class they like then they get seriously discouraged and leave for a game where they can play a class they like and ENJOY the game from the begining NOT after max level + 100+ max level boring quests + 10+ trials with insane qoues for DPS.
and ALL this with a class/job they don't realy enjoy.
There's no "accomplishment" to finishing MSQ. As many others have pointed out, the majority of that quest is nothing but running between endless NPCs who monologue you to death, or ask you to fetch their laundry or cheese or wine or whatever the item of the day is.
Yes, there are some actual mechanics to learn (the Primal fights) in between, but we're talking what? 4 Primal fights in the midst of some 200 quests just at level 50? Primals which, I might add, many players won't even bother going back to now that they're old content.
I just went through the MSQ myself recently, as I'd never bothered to continue it past the mid-40s, and it was a dull experience comprised of far more grind and fetching than actual story - especially story relevant to what's happening in HW. I have to mostly agree with OP that the decision wasn't a great one, and wish they'd have put some effort into slimming down the MSQ HW requirements into something more streamlined, more relevant, and a lot less bloated than what it is right now.
Thats your opinion and you are entitled to it. I find completing the MSQ an accomplishment for myself because it takes a while to do it and I also gain access to a multitude of other matters.
Now I will agree that the 1.0 and 2.0 MSQs had pointless filler to them. To be frank, almost all MMOs have pointless filler in them. The main reason was to stretch out the game's length for a while as they were working on more content for it. Plus, its an MMO tactic to always give you something to do so you'll stay longer and pay more money.
Although having the MSQ as a prerequisite doesn't bother me, it does bother some people and should be addressed.
I actually do feel a sense of accomplishment from finishing the main story. I guess it's an accomplishment for me since i played since 1.0. But really maybe some of the 2.0 story was blah the Heavensward story is amazing and i feel bad for people who skipped the 2.0 story ( by that i mean skip cut scenes) because you won't get the build up or at most how emotional the story can be.
What part of the jobs are tied to Ishgard & therefor the Main story do people not get through their head?
If people want the jobs that badly then blow through all the cutscenes by skipping them, cause why would you care anyways you just want to play that special job right?
Like most people in this thread have said but most just ignore or don't get it, it is directly tied to the Lore, it would not make sense for you to be a Dark Knight or a Astrologian but yet you didn't have to work your way to Ishgard.
Not like it takes that long to beat the story if you have a weekend to spend doing it.
I just think it funny how most people want things on day one or "I'm done! I quit! Bad game design!"
So you want to be bored in a month & quit again?
Its only been a week people, maybe if you spent time actually doing the Main Story instead of coming on here you would have the story done and be in Ishgard by now.
How do the people that only come back every 6+ months help keep this game afloat verses the people that don't hop from game to game and actually pay consistently?
"My money is better then yours!"
Actually we all keep the game going, casual and hardcore alike. Don't act like casuals alone pay for the games content & upkeep.
WOW is bleeding subs. It kept them in place for a while... why it did I have no idea. I personally did not like the game. http://www.ign.com/articles/2015/05/...iber-drop-ever
Subs are increasing on FFIXV. So I assume until they start to decline they will not change a thing.
I am in full agreement with this the amount of filler fetch quests in 2.x is pretty bad in my opinion. Case example Tataru:Hey get me some tea! Me: Wha? Why? Tataru: Just get the tea we gotta pad out the main quest somehow! Heavensward is much more better all the filler is side quests as it should be.
SE should trim the fat on the main quests.
I'll be honest, it's better if you finish everything with the classes/jobs you have.
I'm not saying they are "OMGTOOHARDTOPLAY" but the new jobs require a different and little more complicated way of playing a job in this game.
Dark Knight requires a lot of MP managament and understanding when is the best time to use darkside and dark arts.
Machinist requires a lot of resource management and I'm sure there's more (not so familiar but I hear odd things about them).
Astrologian requires a lot of understanding your cards, their buffs, royal roaded buffs, managing mp, etc.
I think requiring you to play main story and a lot of the content on the vanilla jobs is a good thing. Let's you be prepared for these different jobs.
Not only that, but they are tied to Ishgard. A place you can not get to unless you complete the story and understand why.
You actually had to be rank 6 in your starter nation to start RotZ--as in Shadow Lord fight (remember how that tied into DRK's back story? Oh wait...you had to complete most of WotG to fully appreciate it's back story...).
XI's content releases were not "seperate"--parrallel past certain points in the main story maybe, but not seperate. All the other content you mentioned was also gated as well. Most everything in XI was gated behind something---any combination of 1 or more things would deny you access: reputation, nation rank, level, job, imperial standing, allied standing, mission/quest track, time of day (real life or in-game), season (real life or in-game), weather, moon phase... May be more. Those are just things off the top of my head.
Gating is far more common than I think some if you may realize. At least they were up front with Heavensward. Not like there wasn't any disclosure/disclaimer out there telling people they needed to progress to a certain point in the main story for access.
Interestingly, the first quest you listed out there unlocks Brayflox Longstop; infamous for being ruthless to newcomers because of the huge difficulty spike as compared to the previous dungeon, Haukke Manor. This is one of the first few dungeons that slaps you across the face if you're not putting in the effort or are unwilling to learn how to play your class decently or at least the bare minimum.
In terms of story, however, you're doing favours for the dude who requested it to gather some intel about how they had defeated Titan. He just doesn't want to give it to you until you do as he says. Hence, fetch quests.
Edit:
Don't flatter yourself there. You too, Death. Both of you need to chill. By no means does the game ever force you to rush through the game. Casual players who do not have the time will eventually reach that point if you give them the time. Same as all the newcomers to the game. Grumbling about it isn't going to help. Time is better spent actually doing something, rather than complain about it and making absolutely no progress.
Lightly gated. A new player coming in to XI for the Aht Urgan release wouldn't be so heavily walled off. Yes, there was the Rank 6 requirement for Zilart. A very light gate in comparison to what we see in XIV which will presumably only continue to get heavier and heavier as they pile on more MSQs.
There is no requirement to fully complete the previous expansions main quest line in order to start the current expansions content and your examples of gating are frankly ridiculous. Level requirements are bread and butter for MMOs, nobody comes in to that type of game expecting to do end game raids or, in fact, anything before reaching the adequate level. It's a core concept and part of the genre. Be serious. Reputation was never a requirement to access important content in either XI or XIV. Time of day, season, weather, moon phase, currency? Not sure if you are kidding. This isn't gating.
I disagree with the OP, this is a story driven MMO. there are plenty of others which allow quick paths and less emersion so go play one of those games, I am perfectly fine with how they have implemented the MSQ and the new classes.
Can see why people are complaining.... but... it doesn't seem to be all that hard. My FC has tons of the "never on" types, and they seem to be now hitting Ishgard. Sure, it's gated, but if you can't work for that, then, well, MMOs might not be your thing. They're time investing games. Yes, the new classes are only in the expansion, but it's a reward for getting that far, just like end game content. As the game gets further ahead, it gets easier and faster to progress, so it's not so bad.
And people starting just now don't HAVE to wait on the next update like current players, they get it as soon as they finish the last content! They have an expansion and 5 major patches of content sitting there for them. win-win