GC expert supply seals are being reduced, which are the ones where you turn in dungeon and ilvl55+ crafted gear. They never gave any exp of any kind.
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lack of DAMN tp meters ingame.
lack of DAMN chocobo summoned while in queue for duty.
DAMN
- Loot System (we can expect people with "Buying loot and carrie")
- no extra space for all these new items!! <.< Just a mean "Go buy a retainer! We need Money! >:P
- PVP (Im no friend of this. It only makes you angry)
- to know that most of the new and nice glamours are again extremly hard to get -.-
(I bet you need a lv60 crafter + new master-books + expensive new Mats bought by MPG ):< )
(Remember the Fenrir mount, many people was like "Woah cool" then "Booo... cost incredible 1mil MPG")
- not any XP gained on all our current lv50 dungeons! (Lol... dungeons more goes useless again)
- we still only have that damn Chocobo to fight with you -.-; (I HATE these birds x: Why cant we change there skin or having 1 of our 8 retainers on our side?)
- no option to disable the battlemusic in openworld maps and/or dungeons. (Didnt played with music over a year! Always the same battle music maded me nuts! @.@) I would like to hear the backgroundmusic on maps only!
Final Fantasy XIV: A complaint reborn will be releasing it's first expansion titled Heavenswhine this week. Please look forward to it.
That would be:
Quote:
* Specialist actions.
The following actions are shared by all specialist classes:
Level Action
55 Satisfaction
55 Whistle While You Work
56 Innovative Touch
57 Nymeia's Wheel
58 Byregot's Miracle
59 Trained Hand
"Whistle While You Work" had better make us audibly whistle!
One byte holds 256 "numbers". Increasing stack size to 200 would not require them to do anything more than increase the limit. Unless they're using signed integers for god knows what reason for item stacks.
Increasing the inventory data by one byte for every registered 4 million users -- let's even say everyone has two characters -- would increase the size needed to store all of the extra invetory by less than seven gigabytes for every account and character combined. And that is only if every character on every account would use all of their extra possible inventory space fully. Inventory space requirements is almost nothing compared to what other data they need to store.
7 gigabytes times an estimated 4 million accounts.
27000 terabytes just for inventory. thats a LOT of storage.
If i did my math right anyway.
http://i.imgur.com/Gq1ayPZ.png?1
I already have a crap load of alex left over after I completed my last weapon. What would really be great for them to add is a little mini-shop that trades alexandrite back into other things, like allied notes, poetics, or heck even have a materia vendor that will trade for these. Make a T4 cost like 50~ alex. That way it gives more options for materia.
I figured with what Yoshi had said before that we'd get at least 1 extra free retainer.
It really doesn't affect me, but my interpretation of this is that characters who don't get the expansion won't gain XP from level 50 main quests, so there's the possibility that non-HW characters won't be able to level past 50. Seemed a little odd to me.Quote:
[3.0] Level 50 main scenario quests introduced prior to patch 3.0 will now grant experience points upon completion.
Bad enough that the new leves are limited to only +1, but to be penalized for being over-leveled when the spread is just two levels is a bit much.Quote:
* The difficulty of temple leves can only be increased to +1. In the event your character is two or more levels higher than that of the levequest, you will suffer a penalty to rewards.
* Reattempting a large-scale temple leve will require an additional 10 allowances.
Also, boo to failed levequests still costing leve allowances the same as if you'd abandoned and grabbed them again from the levemete. What's the point that makes up for random disconnects? Why not allow a trade-in for a new levequest if you find you can't clear the current one?
Integers are minimum 2 bytes, though, and can have a number up to 32767 (or 65535 for unsigned), so technically increasing the stack size to 999 shouldn't cost any more memory than it's already using. >_> Unless they're numbering by hex, and then that would probably require an extra digit to get above 255 (maybe? I'm not big on hex).
Bytes are Integers with a max value of 2^8-1 (unsigned)
Shorts are Integers with a max value of 2^16-1 (unsigned)
Ints are Integers with a max value of 2^32-1 (unsigned)
Longs are Integers with a max value of 2^64-1 (unsigned)
There's nothing saying that an "integer" has only one byte or is at minimum two bytes.