Or you can just wait a bit until they introduce echo in fcob. I think it will be soon enough.
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Or you can just wait a bit until they introduce echo in fcob. I think it will be soon enough.
Once you got your rotations down there's some other helpful things you can use as a black mage
Sprint
Sprint is so underrated, it's freaking awesome and helps a lot. It helps you getting back to casting a lot faster that's exactly what you want. Knowing when to pop sprint is also a key to mastering black mage.
You know you will have to move somewhere within a few seconds? Pop sprint. In fact, if you start moving while your character is casting anything and the castbar is like 80% filled, you still pull the cast off while you already started moving. Try to master this, it helps a lot. Especially in t11 considering t11 is one hell of a aoe dodging fest.
Manawall
Everytime a wild charge happens and you have to soak it, use manawall. You won't have to move for spike flail after wild charge cause manawall nullifies it. This gives you more casting time and helps a lot.
For last phase i do not recommend it considering you'd be standing inside the electricity circles. This is just an example of using it in t10. Manawall helps a lot in anything, titan's landslides, t5 divebombs, shiva's blue mark, etc.
Aetherial Manipulation
This one is probably the most underrated of all. Aetherial manipulation is awesome. It helps reducing movement so much. Someone gets targeted and you have to soak for wild charge? Don't simply run. Wait till the person who got marked has been stunned, then just simply use aetherial manipulation towards him. You won't have to walk at all. At last phase you can also use it to get out of the electricity rings. Even if you have to walk, try to do so as i have stated at sprint. Cast till like 80%, then move and do it again. It might take a while to get used to it, but mastering that helps a lot.
If you sit in umbral ice and the manaticks are too slow, either use blizzard I or scathe after your thunder. rule #1 as a black mage is to NEVER stop casting, unless necessary ofcourse. Key to the job is to find a way to optimize the fight so you have to move as few as possible. This takes practice but is worth it in the end.
Hope this helps you a little,
Good luck!
Yeah, there is no reason to use Eos in T10. There isn't considerable raid-wide AoE damage in the fight and since Whispering Dawn is on a long CD anyway you won't get it's full benefit when you need it for wild charge. Only use Selene for DPS buffs to finish the raid by enrage.
Rule 1) Always Be Casting
Rule 2) Learn to move in a way that enforces Rule 1 with the highest potency casts possible.
I can't stress these points enough. You can find tons of rotation guides online, but when it comes down to it they are all ineffective if you don't follow the above two rules. They are what separates a good BLM from a great BLM.
28% is insanely huge :S even if every dps was playing their class in a somewhat lazy way that's still almost unheard of. And yet your add phase stacks sound perfectly normal, so your DPS can't be playing their jobs in such a bad manner as to be 28% behind schedule. There's a lot of breathing time for BLMs to cast between mechanics which come every 30s or so, it just doesn't make any sense unless people are dying left right and centre in the last phase. Don't suppose there are videos of these runs?
Clear run today our BLM did about 469 DPS. Zeta BLM aroudn i127~
NIN 477
BLM 469
DRG 450
BRD 361
I don't think I saw it mentioned yet but even things like exactly how you're handling the mechanics can cause huge DPS loss. I can't comment on T10 specifically but when I was pugging SCoB, I saw a lot of crazy things that were horribly inefficient, like melee moving to break chains instead of ranged in T6 or dropping a single meteor in T9 in each segment of the arena; after 3 meteors, effectively half of the room was gone and it easily pushed into 5 meteors because everyone was having to move to compensate for the lack of space.
Once you learn the mechanics and how to safely and consistently deal with them, you want to figure out how to keep DPS on the boss as much as possible by minimizing movement. Just general advice.
for an average player, these numbers are high.
the average player you'll see will be around this :Quote:
NIN 477
BLM 469
DRG 450
BRD 361
in fact, a lot of people are far lower, but if we restrain it to people who cleared or are working on T9, that's about it.Quote:
melee 400
BLM 350
SMN 320
BRD 280-330 depending on how well they manage the auto-hits.
Yeah, good to excellent players are far higher, more like
but these are really just a few.Quote:
melee 530-550
BLM 490-520
SMN 460-480
BRD 450-500
I got another run tonight along with helping some people in my FC get used to the fight.
Funny thing is, i still think t9 is harder and we wiped the floor last night
plus i tried out the rotation mentioned previously and we seemed to push phases much much faster than normal x.x
Another way to boost your own DPS, and I don't know if you're doing this -
X-potions of INT
Potent Poisoning Potions (Most BLM's I see will use this during the 'stack' after killing adds.)
MegaEthers are nice, but take the same CD From X-potions of INT. You kinda have to pick and choose which one you'd prefer. :)
Dunno if this has been said yet, but is your scholar dpsing?
They should be when not looking for preys.