I love my ice cream with milk in it
36 hour content (log in -> do 8 leves -> log out for 36 hours -> repeat it until lv 50) is what i would call "no flavor"
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One of the main story quests in 1.0 made you run past a bunch of level 90 mobs which was done by either using invincible on a paladin or waiting a bunch for them to be in just the right spot to sneak by. But on occasion one would see you and you would have to go back to the hp and start over this did nothing but annoy the player. Made them ask why do they put level 90 mobs in the way on this story quest?
I miss 1.0.
I played it until closing day.
But I also like 2.0.
Very different game, but still fun.
I wouldn't like Tanaka's team back in charge, but I would love him to have some input on the game.
Alas, he's moved on.
Oh well.
FFXI - which ends up a far better game when Matsui took over, with improvements by leaps and bound in the space of ONE year. He actually listened to what people wanted, and made changes accordingly based on feedback from player. Tanaka probably a good producer for SINGLE player game experience, but he is definitely the worst one for multi player. His vision is not fun gaming experience, it is second life full time job total commitment HARD work experience, that ask for your full total dedication. Sorry, I rather work and make money if this is the case. Yoshi created a fun theme park game, you log in, you play, new flavor every 3-4 months. Take off your nostalgia glasses. I don't live in the yesteryear and glory of the past. FF14 V.1 failed miserably, even with all the fixes, get with the program, and welcome to NOW.
Tanaka got ousted as director 2.5 months after the game was out he did not last long. The launch version of FFXIV was not good at all and they apologized for it. Stuff just didn't work, random exp for taking actions, copy paste areas, unresponsive UI and actions, no endgame or dungeons it was just grind mobs do leves for the most part, and the retainer system where you looked through all these retainers in market wards to try and find what you want to buy.
For the most part all the changes to FFXIV even in 1.0 where done by Yoshi's team. They actually updated 1.0 while developing 2.0 at the same time. Yoshi P did something amazing he actually fixed the game turned it into something playable.
http://lodestone.finalfantasyxiv.com...283.1413766950
and also
http://lodestone.finalfantasyxiv.com...283.1413766950
beg to differ, but...eh. Hyperbole reigns supreme online.
If for anything I'd like to see Tanaka back but to work at the side of Yoshi-P and not replace him.. 1.0 H ad very interesting ideas but not implemented the best of ways, like Tanaka had nobody to reign in his visions.. I do think that Yoshi-P should be take a few more risks so a happy medium between their styles would work for the better of the game in my humble opinion.
Good God, Tanaka designed the game so you had to repair your underwear?Quote:
Smallclothes no longer suffer wear, and therefore no longer require repairs.
Smallclothes which suffered wear prior to the version update have been restored to pristine condition, and all unsightly stains removed. This includes smallclothes within bazaars marked as "seeking repairs," which can be equipped as normal after they are removed from the bazaar.
I hope something drastically changes with 3.0 as I'm caring less and less. Doesn't mean I want Tanaka back tho.... Just "changes", especially to battle related endame content, which is pretty much the most boring I've encountered to this day in any MMO I've played (P2P & F2P combined). Just getting tired of being unexcited whenever a new patch is announced ._.
And let's not forget that Dark Matter didnt exist.
Every gear piece required a completely different item to be repaired, an ash branch for an ash bow, a cotton partchment for a cotton tunic...
And dont get me started on how crafting a lvl 5 shirt required about 35-40 sub-synthesis.
FUN TIMES!
I would take Tanaka back over Yoshi anyday, at least Tanaka didnt give hand outs, or hold your hands to level cap. The world was full of danger as well.
"The level cap is going up to level 60. People are experienced. We want to bring back a little bit of that dangerous feel in the expansion. I mean you're going to be going into areas controlled by the Dragons. So now there's chances that you might get on your Chocobo and auto run, look around, go to get yourself a... "Oh I'm dead". We want to bring back some of that thrill and we're adding that to our concept for 3.0."
If SE really wanted to, they could hire him as a freelance consultant as I believe he does it with other Companies now. Giving him no direct lead position on the team.
Y'all are a bunch of crybabies.
Yoshi said he wanted "some" of that danger back, not that he would make the entire game that way. If we are going to have monsters in the overworld that are stronger than dungeon monsters, at least A) Give a reason, B) make it WORTH fighting them, and C) don't pepper them in places where you do have to travel through a lot to do most of your quests.
i like ARR a lot, but there are some elements that i really liked from 1.0 (0 to .23) that wish arr had kept. for example :
1.0 the armory system was more felxible, making it so that classes could solo on the open world @ 50 but jobs where a must in party content, you could see archers marauders gladiators.. pretty much all the classes level 50 walking around everywhere killing mobs, now the armory system is a joke, classes are disposable @ 30 and jobs can solo all world mobs.
the horizontal progression. i mean, content was not trashed after a patch. all endgame as equally challenging from 1.0 to 1.23. so by the end of 1.0 you could still do ifrit for its weapons and it would be challenging. now since ARR and the ilvl implementation. once you got a higher i level , you can faceroll the previous patch endgame and loose interest on it because its easy and the rewards are no longer important.
and last, crafted gear was considered some of the best gear in the game and meant something. now is just made to break it into materia.
thoes are the only 3 things i miss from 1.0. but not having them wont make me leave the game. because ARR is a fun game.
Hey, if I've been hypocritical please feel free to point out where. I'll either try to explain myself more clearly or admit my mistake. I'm prideful, but not so much to admit when I'm wrong.
My point in the the theoretical 1.0 revival was to coax an understanding that people have different tastes and there's no direct and solid right or wrong answer when it comes to game design outside of base functionality. That's why I mentioned it as "astronomically unlikely". Not that I think it would ever happen. Because it wont.
Personally I've stuck with this game so far for two main reasons:
1. Seeing this game develop and being in the midst of it from where it was to where it's going has been a fantastic opportunity. I've learned a great deal about design, my own tastes, the tastes of others, company politics and even online social structure. That's been enough to keep me committed and occupied with it so far.
2. I've been waiting to see Ishgard from the inside for years now. Even if it turns out to be an unimpressive pile of generic stone arches, I have to see what's inside. I have to set foot in there for my own sanity.
Also, I was glad to hear Yoshi's adding some of that dangerous charm and scope. I hope it turns out nicely.
A fair point, but I wasn't necessarily referencing those specifically. Though considering the point of the topic, I probably should have.
I miss only 2 things from version 1; the music and the English voice acting. The only thing in ARR that makes me nuts is the English voice acting. Love what Yoshi-P has done the this game. No I don't like or agree with everything, but that would be impossible. I have so much fun in this game. Thank you, Yoshi-P.
my opinion of Tanaka was that he wanted too much to make XIV into XI 2.0 but he didn't have the design team working with him that he had in XI so he winged it and we got bad results.
this would be the smartest thing. get him to help as a freelancer and he can help show many of us some of the ideas he had planned for the game. to be honest though this won't happen it would be like admitting a mistake on the part of SE(regardless of their cover story we know he was used as a scapegoat) and we all know they won't do that.
It was actually a big disappointment that Tanaka left SE. Him and Hironobu Sakaguchi were definitely the best director/producer that Squaresoft/Square-Enix had. Unfortunately, both of them made one mistake that cost them their job. Granted they were both huge financial mistakes that put Square in the red. I always thought that Tanaka was the last great person that Square still had, a lot of the great minds moving onto other things. Not to mention, Tanaka's track record up to FFXIV was pretty spectacular, especially Xenogears and Chrono Cross.
Having said that, he is definitely one of the worst MMO producers ever. While FFXI was a success and a great MMO, there was a lot of fixes, small or big, that needed to be addressed and cried out for by fans for years and never listened to. Jobs never got balanced, and when they did, rarely did it end up being positive for the job and other jobs around it. It took years for them to address an issue. I loved FFXI as much as the next person, but saying there wasn't quality control issues is plain ignorance.
Unfortunately that mind set came over to FFXIV. Where the team focused more on making the game look good before making it fun and practical. Almost completely ignoring issues that were in alpha/beta.
*Brought in the god awful systems like Fatigue. Where you earned less and less EXP the more you earned till you hit 0. (Rarely did one get that low, but often low enough that EXP'ing was not viable to do till it built back up)
*48-hour wait times for 8 guildleves.
*RNG experience points.
*Classes were so ridiculously unbalanced that THM's were main tanking everything in the game. CNJ's could self heal their class up to 50.
*Ohh yea, physical/class level was a thing.
*Having gear borderline barely mattered since stats barely did anything.
*The game's latency was awful and the requirements to run the game, even with the best computer at the time, could hardly run it without crashing all the time. A single pot in that game had the same amount of pixels as an NPC, that is insane.
*Crafting was extremely tedious that you had to gather a ridiculous amount of materials just to make the smallest thing.
*The entire main scenario content could be done with a crafter/gatherer by doing Parley. Fight the Garleans....or challenge them to a game of Parley and convince them to leave.
That is just a few of many issues the game had. Even if it was a rushed product, I can't believe they thought certain things in here were a good idea. Sorry, I am glad they reformed the team and the game is where it is at today. I want Tanaka back, but not for MMO's, I want him to come back and make the type of games he did back in the 90's again.
You probably can't have him back. He left his job for "serious health reasons" years ago.
http://www.joystiq.com/2012/06/24/hiromichi-tanaka-leaves-square-enix/?onswipe_redirect=never