I don't understand, why would people have issue spending mythology. I'm with just 1 Novus weapon, I need to consistently farm mythology.
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I don't understand, why would people have issue spending mythology. I'm with just 1 Novus weapon, I need to consistently farm mythology.
is this correct you need total of 75000 mythology to complete 1 Novus weapon for 1 job?
I read some ppl wanna save 13500myth for books, if it is possible, you would like to save another 60000myth = 75alex map.
IMO this "reason" is not valid as for cap removing, actually it is the reason for the cap ^^;
If you have nothing to do with your myth, my suggestion is saving myth mat. untill next patch.
For example, saving cashmere fleece, 49500myth for 99pc, and sell them when myth becomes obsolete.
Again, to all the people bickering about the cap being removed:
I think most of us would be satisfied with the cap simply being upped a bit. Even 3k would be nice.
With books each costing 75% of your total capacity of myths, and with how much faster myths are coming in nowadays (and presumably it will only keep getting faster, until they are somehow removed completely like philos have been) that really doesn't leave a whole lot of leeway for excess.
Only if you buy all 75 of your alexandrite maps, which isn't what you're going to do because the game gives you a freebie every day. Unless you think you can farm 60k myths in one day to buy all 75 maps, chances are you'll be getting at least a decent amount of your maps in the form of freebies.Quote:
is this correct you need total of 75000 mythology to complete 1 Novus weapon for 1 job?
Since I choose to keep farming animus weapons, my first 75 alex at least will be in the form of freebies, so I'm not paying any myths for novus, aside from the enchanted inks. The expense is going to be in the form of gil. @_@
And that's why there is a cap on myth. Not only for Animus books, but for everything else they plan on releasing. For example, Novus. They wanted to make Novus "harder" to obtain, longer farming. If people hoarded thousand and thousand of myths, they would get Novus weapons on the first day of release. And the same thing with whatever they will release on the future.
I think the reason they won't remove the cap is they will probably do what they did with Philosophy and get rid of it but convert any remaining to soldiery. If people could farm unlimited mythology then they could get a ton of soldiery right at the start of the next patch. No doubt the next relic upgrade will require just that.
In regards to caps, I think 2k is okay because you can just buy items with it before entering an instance. That's just common sense. However, the weekly cap on Soldiery Tomestones should have a little fine-tuning. I feel like I'm at my weekly cap by Thurs or Fri from casual dungeoning/raiding. Even another 50 for a nice, round 500/week doesn't seem too crazy. And this might not be the right thread to post in, but I think we should be allowed 2 drops from Syrcus Tower as well. I get a drop every Tuesday after two to four runs, then I don't touch the tower for a week... There's not much incentive to do it after getting a drop, so players completing it for the storyline might have have trouble getting a party even as soon as Thursday-Friday. I think we should either be allowed more than one drop (is two per week really that much to ask?), or the Mythology/Soldiery reward should be increased slightly.
You reach the soldiery cap quickly because dungeons/roulette/hunts give a lot of soldiery. If the problem is how fast you reach the cap another solution is to just decrease the drop rate of Soldiery. So saying that we need a higher cap because it's reached too fast is a bad argument.
Regardless, whatever the cap people will complain about the cap.
Maybe someone already said this but myth will likely be going away to make room for the next tomb right? Sol cap goes from 450-2000 and myth gets converted to sol(by the way this would be a good reason not to let people stack 10000 or infinite myth cause it will be convertible to sol ans slightly more relevant for a short time). I do not see why myth and sol would be any different than philo and myth was back at 2.2.
Raising the myth cap, doesn't just mean raising the myth cap. It means permanently raising the cap of whatever our secondary tome currency is for the duration of this games lifetime. SE needs to have some limits in place to keep the economy and player progression within their designs.
Once upon a time Myth tomes were capped at 300 per week. An i90 chest piece took you 3 weeks to get (on par with first coil). After we'd reached a certain point of progression (and voicing a desire for a higher myth cap) SE raised the weekly cap to 450. But communities don't react well to having limitations eased and subsequently tightened up down the line. So when Soldiery came out, we kept the 450 limit, and SE maintained the same prices for the tomestone gear as they had for myth. 2 weeks to buy a chest. So now people could buy their gear 50% faster for progression. To balance that out, we got "Sands" and "Oils" being required to make the gear on par with second coil loot.
A higher myth cap would result in 'some' players saving maybe 5 minutes a week on trips to the NPC, giving more room for bots and RMT to profit (yes, they do sell myth items on the MB) and some form of 'balancing' in the future in the form of (possibly) higher prices. I personally vote to save SE the time and money spent on develoment (maybe it'd only be 3 lines of code and 4 minutes of programming, but they'll spend hundreds of man-hours having meeting and crap about it) and have them work on things that need more attention.
I agree with Camate.
There is so much you can buy with mythology why would you need to exceed 2k? Buy crafting materials and sell them (you dont even have to craft just sell them on the market board) do novus for fun if you have all the coil gear, gear all 9 jobs even if you dont have them leveled, so many reasons why there is no need to have more than 2k myth at any given moment.