At what point did I ever complain about getting the gear..? Maybe you need to reread what I wrote. Because not once did I ever complain about getting the armor.
Printable View
I still don't even understand how this augmenting process works...?
I really wanna go about making my AF gear dye-able, but I have no idea where to start?
Is the Augmenting skill from a 3 star alchemist only? So I just collect mats/AF gear and give them to a 3-star alchemist to make and it's done?
To an extent, yes. Depending on if you gather enough of the required materials an Alchemist that can craft 3-star recipes can actually craft you 7 augementations to let you be able to turn in with your 5 AF pieces (2 for body and legs, 1 for everything else).
The problem is that these materials are fairly rare and quite expensive. Look to my two previous posts as to why.
Maybe you'd have a point if it weren't for the fact that AF armor in ARR is handed out practically for free through your job quests. Maybe if it was like FFXI, or FFXIV 1.X you'd have a point, but it isn't, and you don't. I'm sorry.
No, it you read the whole thread I made my point but I'm not going to keep repeating myself.
And how often does square actually change the requirements for something? Not often, if ever. This was their way of keeping crafters relevant. Most non crafters won't like it. I don't have any master crafts and it took me a day and a half to get to augmentations for my chest piece. But keep everyone keeps ignoring how easy myth is to get or the fact that it keeps crafters relevant in the game.
The only thing that gives me the smallest margin of hope is knowing that there is no way S-E would put so much work into such a small thing such as dyeing artifact equipment if they didn't also have plans for that mechanic down the line. I'm sincerely hoping that they implement further additions to the process in future patches, such as being able to augment additional sets of armor, weapons, or something akin to having your armor eventually re-forged to have higher iLvL stats. Maybe something that will finally have alternative stats to existing gear and create more of a horizontal progression with gear, and not purely vertical. (Bonuses that affect specific abilities, not just raw stats.)
IDK, I'm not losing any sleep or in-game effort over this. It's just a thought.
OK, so to sum up all your posts:
1)Myth and gil are easy to get, so there is no issue with the current AF dyeing system.
2) AF is traditional gear and deserves to be treated with special gloves.
3) This keeps crafters relevant
My arguments to that would be:
1) Not everyone can obtain gil/myth as quickly as you. I personally have a ton of other things I am trying to use myth on. Throw in the fact I work full time, have a toddler, and a busy life in general, I don't have much play time. So the natural argument to that would be "but you don't have to have it right away, that's what's wrong with players these days! You want everything to be instant". Sure, that argument would be fine if I were grinding for gear that would actually BENEFIT me. This is not my first MMO, I am 100% OK with grinds when they are deserved. And that leads me to the next point
2) Sure, AF is a traditional look as far as FF series goes, but why does it deserve the special treatment in this game? AF is basically handed out like candy in XIV. You do a few fetch quests, and you're done. Nothing special, nothing memorable. They basically HAND YOU this "special" gear in exchange for 10 minutes of your time. It is also replaced almost immediately by any level 50 dungeon gear. Gear that is actually useful costs less than simply trying to DYE gear. DL gear is more difficult to obtain than AF, and yet you simply need to purchase a dye in order to change the color.
3) Crafters can stay relevant with housing, and i90 gear, and just basic things in general. Plenty of crafters are still raking in millions because they are smart, and watch the market boards. Being able to help craft gear that keeps up with endgame items, that would be relevant. Being able to craft the dyeing mats is not. That's just silly. Sure, it will add more gil to their pockets, but nothing else.
TLDL: boredom is a bad, bad thing.
Make regular marks worth 3pts... Fates 6pts.. B-rnks 10pts.. A-rnks 15pts.. S-rnks 20
This may not be agreed by all but, I'm sure this could be a happy medium then what we currently have now.. plz like if you agree or would like to see this change. And thnx in advance for reading this ;)
And still the fights were the same (except WHM. Why are there no viewable Elementals in the WHM story anymore?). It is now just easier.
But yes, I would also find it better if the endfight would be still hard enough to need a party. It could be instanced and with a Jobfight roulette in DF ^^
for reasons that really didn't make much sense from the actual quest text perspective. and really in the case of the actual fights, only because the mobs HP was high, otherwise even now the mechanics of the fights are still pretty much the same with a few exceptions. (arguably better if you ask me, for instance the DRG fight in 1.0 was just a two mob sleep/kite and kill, 2.0 you actually need to remember what DRG's abilities can do, in fact of the 1.0 fights the only one I can remember that wasn't just kite mobs kill in this order was BLM).
Materials should be super cheap now considering the bump in Myth gain.
Its super worth it:
http://i.imgur.com/Lhm9LIe.png
Uh, okay. AF is "symbolized gear". I'll run with that, sure.
But.
Dying the AF doesn't change the appearance of the gear, only the color. The gear still represents the Job because even when it's dyed you can still tell what it is.
I never thought they'd make Darklight Dye-able, but they did, and they didn't make it some long, drawn-out, expensive process either. Even though Darklight was once the 3rd best armor set in the game and unless I'm mistaken, wasn't it the best gear in 1.x?
In a game where vanity is the "hip" thing and sheep tend to flock towards the newest clothing, everything. Personally, I think it was kind of dumb that my fancy shades took two drops from unhidden maps which aren't that easy to get, but I'm cool with it since it's new and I like sport shades. Spring dresses and taffeta looked nice until every female miqote was wearing one or the other.
But tongue in cheek aside (again), I didn't mind paying 400k for my second polarized glass because it's not like I was handing the gil off to some RMT (I think...) and unhidden maps are a pain to obtain. Not everything has to be obtainable by everyone, especially not only a week after patch, not even vanity gear. If it involves crafters and isn't obscenely retarded (like demimateria) even better, because it makes crafting relevant for something.
That being said, as Brainberry said, myth falls like rain now and GC tokens were never hard to get. Your main issue is finding a master Alchemist, but even that is not difficult especially if you ask politely.
Right now, the philo mats are more expensive than the myth mats on my server.... 25k-40k for a myth mat, 50-70k for 9x of a philo mat.
Square dropped the ball. No reason to make dyable AF so expensive/time consuming to do. Should've been like darklight where you could do it right away.
This still sucks they decided to make this so complicated but im not even that upset anymore. I wanted to dye the dragoon AF but now that I have seen it on some people I now know it looks terrible no matter the color you choose. The glowing parts end up clashing with your dye.
I saw a DRG with AF gloves/body/boots and some other pants all in red and it looked pretty cool. But ... BUT he also said he spent about 4 million gil to do it ... SCREW THAT NOISE ... they need to update the description in the patch notes to reference the absurdity of it all.
Trying to get players to spend all their gil in this patch before personal housing hits.
Working as intended.
Cost me about 1.5 mil to buy the ingredients to make 4 Temple augmentations. The Temple MNK set looks amazing in black. White is pretty disappointing.
I'm not going to complain about the grind to get the material or gil to buy /make the items required (not after finishing the atma grind finally). Though it seems a bit silly to me for it to cost as much as it seems to. I have all of my crafts to 50 and mainly for the benefit of the FC I am in. Sadly given my play time an the sudden sky rocket in crafting materia I've found it moot point to be at such a level in all of my crafts due to being unable to unlock the master books.
You can say this was to make crafting or Alch in particular useful.. but to be honest I see more people running about with shoulder glows then reworked old AF gear. As far as I can tell the glow effects for the gear is far cheaper then bothering with the AF sets.. so guess what people are mostly spending their gil/time getting. :P
As far as my thoughts on this.. I would love to make my warrior AF set dyable.. I've seen a few of them used very well. But I think I'll toss it up on the back burner as something I'll do if I ever manage to meld my gear to craft the 3-star items needed to unlock the mastercraft books or till the price has dropped enough to where I won't go broke buying it. ~shrugs~
With my server's mat prices, augmentations are down to 500k each on my server on the MB. That's 3.5m for a full set, hardly breaking the bank for people with tons of cash. And those prices are still dropping. Myth materials now cost almost nothing. It's the Philo materials that are really driving up the price. I kinda wish they took ALL myth mats instead of 3.3 myth and 2 philo. 5.3 myth mats would be cheaper, about 100k to make on my server vs the 300k-ish it currently is! Hell, I'm going to start telling people to bring me the mats, and I'll craft them for 50k each. That'll cost you 350k each, so 2.45m for a full suit. MUCH less than the 7m they used to cost, and much cheaper than a crescent moon pajamas set or a sea breeze set or a coeurl swimsuit set, and those last two are only two pieces.
But no, none of this makes any sense at all. There are a million other ways they could have kept crafters relevant with vanity. There is absolutely no reason, for instance, for the craftable vanity stuff to be lvl 50 ********************+1 million. There should be dozens and dozens of vanity sets spread from level 1 to level 50 ***************+1 million. SE just knows they've screwed up and that there is too much gil in the game, so they're making up idiotic ways to try to drain that gil. They could have kept crafters relevant by giving them ilvl 100 gear to craft, with maybe some that would allow the crafters to upgrade that 100 gear to 110 gear.
The "It's artifact gear, they're not going to just hand it out" excuse is dumb, because they DID just hand it out. We got all of our AF gear via simple job quests. This should have been as simple as an easy, accessible, and repeatable quest line that culminated in the ability to dye one set of AF gear without having to spend millions of gil.
This is just an example of the SE devs seeming to think that everything has to be complicated and expensive. It's ridiculous. Stop trying to defend it or explain it as if it were understandable.
Give crafters a way to take CT1 gear and turn it into i95 with materia slots. Seriously, that would be great. I didn't get all the vanity I wanted out of CT1 and it's horrible trying to get groups for it these days :).
But there ARE vanity items from 1-50***. How many people use Leather Sandals for vanity? That's a level 1 equip, and a level 1ish craft! What about the Boarskin Skirt? that's a level ~45 craft and looks really nifty. How about the brand new Oval Glasses? That is an under 40 synth for a vanity item. Also, the Highland set is a pure vanity set with a crafting level of 40. I've seen tons of people use the Patrician's set, or other Coatees for their vanities, and they're level ~49ish. What about the Stablemaid's Hat? Looks almost identical to the 50**ish Cloche at a fraction of the price, cost, and difficulty. And what about the most popular glamour items, the hempen set? I see that more than anything, and that's crafting level ~1, required level 1, and useless in a fight. What is that for besides vanity?
Want to dress up like an FFT thief? I have a glamour set (taken from someone else) that involves leather shoes (crafting level ~1), Velveteen halfgloves and a velveteen bandanna (both somewhere mid-level), and yes, sailor brais (50**) (the shirt is a dungeon drop). There really aren't better items for that vanity, and those items are all across the board.
I don't get it when people say that they don't want all vanity items to be worth millions of gil. Guess what? They're not. Almost any item can be used in a vanity. Heck, my current glamours for my main use nothing above crafting level 45.
So, a small number of items that are to be used for vanity are expensive items that take expensive materials and high level/skill crafters to make. The majority are found other ways, through low level crafts or from dungeons. I rate your statement: False.
Gil is infinite in this game. Why people are suggesting the new crafted sets are a sink is beyond me. How are the producers/designers of the game supposed to provide a sink when the game itself rewards an infinite amount of gil for doing just about anything in it? Example: Roulette. Do it once, you get a XX00 gil bonus. Roulette again, and you get 1500 gil just for doing so. Gil sinks are an illusion. There is no spoon.
"But why do I have to do X to get more gil? I want to do Y because it's faster." — Usually the argument I hear. In that instance, it's not about how much gil but how much time the players want to put in to attaining item Z.
I still agree with the OP... why the hell is a gear augment (that's just going to be used as glamours, not as useful gear) crafted from high cost items? The augmentations are going from 500-1.5 million PER on my server... so, potentially over 3 million to be able to dye an AF body? It's not worth it IMHO.