the game is 100% better now then it was when those reviews were made. So Yes Tanaka sucked and Yoshi is doing 5x better.
All that matters is the game is getting better and in a hurry this summer. So this thread is Moot.
Yoshi 1
Tanaka 0
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the game is 100% better now then it was when those reviews were made. So Yes Tanaka sucked and Yoshi is doing 5x better.
All that matters is the game is getting better and in a hurry this summer. So this thread is Moot.
Yoshi 1
Tanaka 0
ALL MMO's loop their soundtracks, the ones that don't are the ones people complain doesn't have enough music in. *Menu> Audio > move slider down*
Apparently there's a great deal of people too stupid to know how to do that if reviewers consider it an issue! Warcraft syndrome perhaps?
Not knocking your friend but in an account management system where all you do is answer the questions and keep clicking 'ok', I reeeeaaaally can't see anyone's point of view when saying it's difficult.
I chose those particular criticisms because they are easily the DUMBEST 'cons' I've ever seen reviewers try and use. It's like they were desperate to say it was a bad game, as if they HAD to, were forced to. "No PVP" is just downright complete and total stupidity as a con when reviewing a final fantasy game, the reviewer must have been thicker than the table I have my keyboard on right now.
Plus those reviews are very much like the ones I read before I bought this game 3 weeks ago, they listed the same cons that friend told me about, he'd heard them from his sister who had played the game.
I still bought this game.
I'm glad I did
I like it!
And I will continue to like it unless they do something incredibly amazingly stupid, which I doubt.
But seriously, some of the gripes the reviewers gave the game was just retarded.
I think one of the posters when you first made the thread hit the nail on the head "They're always going to hate this game because it's unique and it's not WoW"
ALL MMO's that try to clone WoW always get excellent reviews when they first come out. Warhammer Online had way more problems that FFXIV but people didn't kick up a stink 'cos it was a WoW clone.
The opinions were biased.
They always will be.
I'm sorry, I don't think you fully know what Yoshida's been talking about lately, or is planning. But before I get to that...
Most of the reviews praised game features that weren't immediately s***ty; combat and armory system especially.
When I picked up this game, I was enamored with the armory system and how combat looked. But then I realized that the armory system made for extremely homogenized, boring classes; everyone and their mother uses the same skill set (barring some extremely few unique skills) and all classes play almost identically. Your class is tied to a single weapon, and you need to level all classes if you want to be decent. Point allotment is absolute horse s***, stats and food have no major effect on anything, battle regimen is a totally useless feature, no level restriction on items is stupid, and I could go on and on and on about things relating to the armory system and combat that sucked.
The only reason the reviewers 'praised' the armory and combat systems is because traditional MMOs have you locked into a single class. But almost every player who spent more than a month on this game realized that the original armory system made for homogenized, boring classes and directionless spamfest zerg combat.
Now let's have a look at the criticism that the game received.
Has seen numerous improvements, from tooltips, to targetting, to menu depth reduction, to sorting, to MW window improvements, monster level/enmity gauge, etc. This has been one of the most worked-on parts of the game.Quote:
-Absolutely miserable interface
See above. Lots more tooltip information, in-game tutorials, terrible stylized font replaced with human readable font, etc.Quote:
-Does a poor job of communicating important information
Dungeons were added, leves have seen some fixes, behest has seen some fixes, monsters have been rearranged to help with party grinding, side quests implemented. Future works is more dungeons, more quests, more leve fixes and adjustments, beastman strongholds, Ifrit/boss fights, large scale PVE.Quote:
-Limited questing means you're always looking for something fun to do
Not too much fixing here besides MW usability fixes. The materia system and redoing crafting recipes will be MASSIVE help for this.Quote:
-Everything about the economy stinks
They've slowly been removed. Anima regenerates faster, you get cheaper teleports, chocobos and airships are incoming, you can manually set homepoint now instead of having it be automatically set, leve ticket system incoming, dumb monster placement has been fixed, collision adjustments, stamina gauge removed, etc. The game is much more user friendly now than it was a year ago.Quote:
-Every aspect of the game is filled with dumb obstacles.
Fixed.Quote:
-slow anima regeneration
Incoming, with airships.Quote:
-lack of mounts
No mention of this yet.Quote:
-confusing account management
No mention of this yet.Quote:
-annoying outside game config
Problem alleviated somewhat by new action bar and auto-attack, but otherwise not much done.Quote:
-dependence on text macros
No mention, but we have keyboard key reassignment coming soon.Quote:
-manual configuration of gamepads
See above. UI is massively improved.Quote:
-lack of convenient UI features
There have been plenty of music changes, but overall it's still repetitive and boring.Quote:
-game soundtrack on endless repeat
Is in the works. Has been mentioned extensively.Quote:
-cookie cutter environments
No mention here.Quote:
-lack of auto follow.
Lag and combat fixes have help dramatically with this. Combat is much more responsive now, but not as good as it should be.Quote:
-Attacks and damage being out of sync during combat
Crafting is being redone, we have a recipe book now, etc.Quote:
-Crafting is a chore through multiple menus
Map was redone, UI redone, tutorials and tooltips galore, see above.Quote:
-Lack of intuitive navigation of features
No mention of this yet.Quote:
-No mail system
Yoshida has repeatedly stated that he's moving the game away from grind-centric gameplay and into instanced/small group gameplay. Dungeons, redone leves, redone behest, and side quests with exp rewards were the first steps. We have much, much more coming down the line.Quote:
-Grinding
We have sidequests and dungeons now. More PVE stuff incoming.Quote:
-Storyline missions too spaced out
Leves have been adjusted repeatedly, we have more adjustments coming, and as above, we have other, non-leve content for people to enjoy at any time.Quote:
-Levequests lose their appeal after a while
See above.Quote:
-Dull grind
Menu depth has been alleviated. See above.Quote:
-Too many submenus
Map almost completely redone. It's not useless anymore.Quote:
-Useless map
There has been little progress on this, and no mention of DX10/11 support. But server side optimization has been moving along decently.Quote:
-Poor PC optimization
Mounts and airships incoming, see above.Quote:
-Lack of mounts
I could continue, but hopefully you get the message. Yoshida has tackled almost all of the major criticisms the game received AND handled some things that were major faults with the game that nobody noticed. He's handling the things that have the largest impact on gameplay and usability first -- and that are feasible -- and everything else second. He's turned this game from being the smelliest, most rotten turd on the block, to something that is now average or slightly below average -- in one year. Should anyone have sat down to analyze the game for longer than a few hours, they'd have realized that Tanaka gave us a game with nothing in terms of redeeming qualities, cool features, or interesting gimmicks. Nothing.
And he would have kept going.
TLDR: yay yoshida, boo tanaka
Mail system has been mentioned and is being implimented in one of the upcoming patches.
The Outside game config isn't annoying. Hell it's easier to use than Mass Effect 2's and makes more sense!
I don't use macros and my battle capability is fine
The music still suits the areas, if you don't like it, turn it off.
The 'lag' is being fixed post-1.19 per an announcement Yoshi made. It is in fact an animation package error.
Pc optimisation I will agree does need to be addressed, it gets annoying when my frame-rate drops just by being near some grass, or how people magically pop in and out of view from 20 feet away.
You missed the PvP bit, to which the answer would still be "It's final fantasy, duuuh" If they want PvP go join Warhammer Online or Global Agenda.
I think once the 1.19 patch is out the only thing that'll really be left on that list is the PC optimisation. That's a part of the game that'll take quite a while to fix because it's not an easy thing to change.
And seriously I dunno how they can scream this game is bad. If they want to see what a really bad MMO is like, they should go try one of those free2play korean mmo's. Those games give you like, 5 quests, then from that point on the ONLY means of levelling is to keep constantly killing none-stop to ridiculous level caps like 150. Then usually when you hit the 150 level cap they give you an option to drop down to level 50 again but with some kind of special class. you then have to do the ridiculous grind again.
Those games hold competitions to see who hits the level cap first upon release and they know it's going to be, at least 6 months before someone achieves it.
It all just seems so dumb.
They're getting rid of the system where we can switch weapons on the fly instead of having to go change our class like in FFXI? What the fuck is wrong with SE?
I think she was being sarcastic maybe.
If not then she's spotted something in this necrothread that no one's ever noticed before.
Interested to know who's idea it was to release the game when it was released. Surely it wasn't Tanaka's. SE is a shareholder owned company, and perhaps they needed to pad earnings in the quarter and this seemed like the answer.
I don't really know.
The only thing I can say is that Tanaka worked on FFXI, which despite its many flaws, ranks as one of the best MMO's of all time for me. I think Tanaka is back working on FFXI again, although I may be confused.
With that said it would have been interesting to see his vision of the game fully realized versus the new guy's vision. Although I absolutely loathed this game at release, it may have turned into something fun like FFXI did. Now it seems to be turning into an entirely different game, while trying to retain bits and pieces of the original vision.
It would have been brave to just realize the original vision and let it succeed or fail on those merits rather than cave to vocal minority of back seat couch potato would be game devs.
I can't say I like or dislike the new stuff coming. I have not seen it. Personally I would rather see more story content but I know that will have to wait. I do know this...I am looking forward to the day when this is all sorted out, for good or bad, and listening to new players coming and saying how they "hate" this feature or that feature and how the game is so hard...then I can tell "back in the day" stories about the crafting system, the battle system and the storyline. I see it like this, they built a house that a lot of people thought was ugly. A new builder was hired to tear down the old house, keep the foundation, and build a new house. 1.18-1.20 is just putting in the walls. We still have the plumbing, the electrical work and the furniture to put in yet. We will see how the house looks when it's done.
As far as the reviews? I thought they were pretty nasty overall. Did not stop me though. Word of mouth has always been the best advertising and it always will be. I would rather hear about a game from a friend than a reviewer. Reviews can be slanted based on money, grudges etc.. Use your own judgement and play what you find fun.
@Mortikhan I like your perspective.
@ Wolfie, I'm a little puzzled by your post. I'm not sure if you were trying to point something out to me or maybe the community in general. I'm surprised you went over every bullet point with comments. About that, I'm aware that most of it has been addressed, but it has not been fixed. Just because for instance, they slightly increased anima regeneration doesn't mean that it is suddenly regenerating fast. It's still super slow. I know they want to fix that stuff but it's not like a contest between what they want to do and what a bunch of reviewers have to say. My OP was about how they haven't focused on criticism. They have TOUCHED on it but it isn't their focus. And when you look at the trend you have to agree with me that it's baffling.
I'm a huge fan of the Armoury system but I agree with you about the homogenization. It seemed like there were really 2 classes, mage and warrior. Even original WoW with 4 or 5 classes made you feel like there was a lot more definition and roles, and people do like to have their roles. I'm not sure this is really some kind of major flaw though.. I think they could have worked with it more. They never implemented the positioning system they said they were going to implement. But your criticism of the stats, food, gear, and battle regimens shouldn't be so closely linked to the Armoury system. Conceptually those are independent of it.
Your main claim is that people noticed problems with it after a month.. I would say you really started to play your character after a few months. Look up some videos by Kaeko on the Lodestone to see what I'm talking about. You can do some really unexpected things with the Armoury system. If anything it's biggest flaw was that it made playing seem mediocre in the hands of players that lacked creativity.
I'm a little puzzled by how you felt the need to defend some of the criticism of the game. It's not as if your defense is going to convince anyone that felt strongly about those points to begin with. I think you're wrong about a lot of these reviews. If you look closely you can tell if someone is biased and I don't think I ever ran across one biased review of this game. Most of the reviews show that a lot of people really had high hopes for this game.. the big letdown was in fact what led to the negativity. Something like PVP for instance: of course this doesn't fit Final Fantasy as we know it, but did you know PVP is a priority for the dev team? Why wasn't it included at launch? PVP is just another way to have fun in an MMO. There is something to learn from this criticism.. you don't need to blindly reject it.
Haha.. what??
We don't know what they're doing but it's not going to involve taking a walk to switch classes. The controversy is that originally you could make your own character by changing your stats and abilities and now they are making it so that all characters of a certain class will be very similar.
haha :D
I agree with your message, OP. I didn't bother to read any of the replies you got because I'm sure they're mostly trolls and yoshi fanboys bashing you for having a conflicting opinion... But solid writing.
You got your point across well, but the title is really vague :P
I lol'd at a lot of those
I find the OP's summary of the reviews slightly biased.
Almost every single review brought up the horrors of the MW or simply were amazed by the lack of an AH.
@ OP
Before you can see progress on things that need to be fixed, you must first adjust the back bone of the problem. That is exactly what the Devs are doing. After the big patch 1.19, things should keep speeding up. I thought you guys would understand all this lol.
How can there be a job and class system, it's either one or the other, what I've certainly read seems to me that they are getting rid of the armoury system altogether and are binding abilities only to certain "jobs" (The name changes seem to suggest that as well) from what I've gathered, we'll no longer be able to mix and match abilities and see other people who are also the same thing as you.
The armoury system is being scrapped, plain and simple for something more in yoshida's favor.
There was nothing wrong with it, *Sure a few things like thaumaturge could be OP, but people said out of all the classes they've played Thaum was the most fun using the current system*
Breaking it down, giving it a new name, and re-naming the classes because a few people complained about it's "final fantasy....ness" sure seems like there was something "wrong" with it, when there wasn't.
Yea, I'm not usually on the side of PP, but wtf are you talking about?
They explicitly said the class system will remain in tact for those of us who prefer none predefined roles. They are only moving some abilities around to support the job system and they are adding new and exciting job specific abilities.
They also stated that "Jobs" will be highly ineffective for Solo gameplay and therefor Classes will still be a necessity.
Gahh looking at the date of this review is depressing because there still aren't any plans to address the biggest of the issues mentioned in that review. I think XIV has gotten better since launch but honestly how many of you can that a year from now the reviews wouldn't be very close to that one?Quote:
Yet not even an interesting XP system and the few rare cutscene-driven story missions can redeem this, buried as they are behind one of the most heinous interfaces ever devised, and strangled by lag issues, framerate dips and a nightmarish control scheme that goes out of its way to make even basic actions like checking your inventory a long and irritating exercise in menu-faffing. PvP, keyboard shortcuts, an auction house, a sensible group chat system, a fast travel system that doesn’t break your bank, a map that actually shows you where things are… all these are missing presumed forgotten. Take the hardest quest in the game as an example. It’s called: ‘buying a sword’.
Finally, fantasy
The useless world map fails to show anything other than a vague sketch of the local geography. No indication of quest givers, traders or markets so I’m forced to wander aimlessly around the large, seemingly barren town. But it isn’t barren. If I stand still for a minute NPCs lag into existence around me. If I wait another minute player characters start appearing as well. I eventually find the bazaar, a place where players can sell their crafted wares through NPC employees. There is no way of telling who is selling what. The only solution is to speak to every single one of them until I get lucky. Two hours after starting my mission, I still don’t have a sword. I give up and buy some leggings instead.
Taking quests is similarly laborious. Hard-to-find quest-givers dish out clusters of boring rat hunts activated at giant crystals in the field. Once I’ve completed my small allotment I inexplicably have to wait 36 hours until I’m allowed more. The only option is to grind the local wildlife and join hourly Behests: small group monster hunts (the closest thing to a dungeon). Or I could get crafting, itself a lengthy series of protracted minigames with a frustratingly high failure rate.
There isn’t much variety to the creatures you fight.
That interesting XP system? Buried somewhere under the rubble there’s a dual experience setup that lets you level up separately on different weapons, and then mix and match unlocked skills to create a truly unique character. But the grind of levelling, and an interface that demands 12 clicks to change your weapon, robs this of any potential.
FFXIV demands incredible patience for almost no reward.
Honestly the reviews made now mean nothing at this point. Judgement is best reserved for the ps3 release, but even then, reviews are meh.
Ok this is getting creepy..
Again I'm with PP on this one, We all saw what happened when MMORPG.com tried to review this game in it's current state. People went berserk. More importantly though, this is an MMO and if there is one thing you cannot count on is an MMO review. They are never good unless they are paid for. On top of that no reviewer could ever know what there talking about unless they actually play the game for fun at which point they are bias.
Game reviewers are like food critics. The can only pretend to know what they are talking about because no single person can decide something for everyone.
When PS3 releases we will see more reviews and most likely they will say, "Wow this got better." and thats about it.
First, let me say this is one of the better critical posts I have seen in a long time. No trolling, just good ol fashion point and counter point responses to issues you feel are important. Kudos. Second, I think the only thing you seem to be missing, or maybe you thought of it and just didnt mention it, is that the reworking of Tanaka's vision by Yoshi is due to fan reaction, not critics responses. The number one complaint about Tanaka was that, after the release of the beta, he didnt listen to the thousands of fans that played the beta and begged them not to release the game in the condition it was in. As such, when Yoshi came onboard, he chose to ask the fans what they wanted to see changed and based his decisions off of that via the player poll. He then announced the results and even mentioned fixing things in the order they were voted on the most. Certain things, much like the complaints about the map layout, are deeper in the coding system and take much longer to fix then things like combat and transportation.
I agree with you that Tanaka had some great ideas, but his execution was one of the worst seen in gaming in a long time. I do agree that it is hard to make sense of many of the things that Yoshi has chosen to fix first when you compare it to what the fans have been asking for for months now. It is still beyond me why the linkshell system, market wards, and mailing system issues have not been addressed as those seem like things that could have been fixed quickly this year, yet they make no mention of even doing it any time soon.
Before this turns into a VERY lengthy post on my part, the only other thing I feel obligated to say that relates to this discussion is my total lack of understanding as to why the hell the servers werent just shutdown after the launch to rework the whole game to begin with. WHat they have effectively done is created an entire set of players that are all leveling characters and playing a game that (after each major patch) isnt even really the same game anymore. I recently quit playing and will be deleting my main character thats as old as the game is simply because I feel jipped at the changes that were made in 1.18, and will be made again in 1.19. Many of those changes (like getting large amounts of xp for the main story quests) covered things I wouldn't be able to go back and redo with jobs at level 50 and a character with a physical level of 50. I feel sorry for the people that have multiple jobs at 50 now because I feel like they will miss any potential the game reworking will have since most of the changes occurring are aimed at new players that havent started yet. Those changes are sprinkled in with halfass attempts (like the dungeons and upcoming ifirit fight) to keep the current player base happy. Had they shut the servers down after the poor launch they could have addressed many of the issues we are talking about here FIRST instead of wasting time trying to balance doing so with keeping a player base that isnt even paying them happy, which eats up even more time. The level of bad desicion making in this game is staggering, but I feel there is still a chance for it sometime in 2020 when they get around to launching the ps3 version. I really do want it to do well, but sadly, sometimes it seems like the fans want that to happen way more than SE does.
I'm pretty sure the devs are busy addressing many of the big complaints as we speak. When I say pretty sure, I mean certain. It seems we can't go a day without a new thread popping up demanding SE fixes something they are already in the process of remedying and have made statements declaring such.
Just saying every big patch they try to reduce the amount of menus it takes to craft. Also the map is so not useless wtf at those people. The thing about it is, we did ask for some sort of class uniqueness, and we weren't use to the new classes yet and therefore wanted something familiar. They took this as "significantly narrow the classes, and tack on jobs with old timey names", we can't help that we asked for minor changes at points and they went full blown ape sh*t on the changes. Looks like they're trying to change the UI more. Honestly the people who review mmos play a lot of boring mmos, the same run of the mill clone of each other (not even WoW clone at this point, they just rip off each other so much until they are all the same game). I think no matter what FFXIV was a breath of fresh air for those people who are not used to being able to play any class they want. The class system is boring, not because you can equip w/e to whoever, its because the actual algorithms on how gimp or how OP something should be when equipped to another class have been and still are broken.
Taking away battle regimens was bs to me. The only fix i'd love if unglitching them, sometimes they glitch if too many people queue up, but I think this was largely fixed when we reduced party size to 8 therefore less people would be hopping in and out of them and it causes it to glitch less.
Could someone point to me the post that says the Armory sytem is being abolished and that Jobs will be replacing it? Because this is what people seem to believe.Quote:
The main point being that the Armory System and Class System are going to be improved by the addtion of Specialized Jobs running in paralell with this system.
Don't be afraid! Be brave!
They never state that explicitly, but when you follow their choice of implementation to its logical conclusion, then it's pretty obvious that the armory system is being downplayed, and in fact, probably made redundant.
I mean, one has only to look at the recent changes made to Thaumaturge to see SE's new stance on classes. Class is now equivalent to role. And that was by no means the original incarnation of the Armory System.
I'm still waiting for that post.
That's okay, I'm sure you're keeping track for me.
Just because they limited the Thaumaturge's curing abilities doesn't mean class = role. All along, the classes have certain abilities that can't be shared, and among the ones that can be shared, they are limited in potency when used off-class. The classes were never meant to be completely identical to each other at any point in time. That was never the intention with the Armory System.
It's as simple as this: Thaumaturges weren't meant to be better healers than Conjurers. So they got nerfed.