After getting his pattern engraved into my head, HM Ifrit's a joke now, but I think I'm traumatized after doing that instance so much for my weapon.
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After getting his pattern engraved into my head, HM Ifrit's a joke now, but I think I'm traumatized after doing that instance so much for my weapon.
I don't have a video, but I did it a couple of times last week with some friends.
Disclaimer: I don't remember the names of his abilities. Stun is the the thing that needs to be stunned, and void zones are those rings of multiple fire void zones that come in patterns, charge is, well, the charge.
I open with regular threat stuff, you have a long time to build a healthy threat lead. A few seconds after my second Spirits Within he does a knockback, and the first stun is needed 1-2 GCDs later.
After the stun, I do one Rage of Halone chain before another stun. After he comes back down from his charging phase you can have one free GCD before a stun is needed, which is followed up with a Halone chain, then another stun, etc. etc. I don't remember the pattern of his attacks between the first void zones and the nail, but you can easily get some threat chains off before/during/after the void zones.
When the nail spawns I usually auto attack, threat isn't an issue at this point and I'm unsure of the pattern at this point. Letting one slip by at this point usually hurts the most too.
Post nail the rotation is a lot easier and threat is usually unimportant. The pattern is charge phase -> void zones -> stun -> void zones -> void zones -> knockback -> stun -> charge phase, iirc. After he lands from a charge I fish for blocks with Bulwark so I can Shield Swipe the ring of fire void zone things. It's especially helpful towards the group to get the middle set, which I think is the first in the pattern. If I'm worried about threat at this point I just unload between the first stun and the knockback after the last set of void zones, ignoring the Shield Swipes.
Hope this helps!
I can't believe there's a 1000 character limit on posts.
I agree. This problem can also be seen in the Chimera fight in Coerthas..... Interupt or Perish!
As a WAR with one stun, with a long animation, and a 30 second recast I say...
Yes it's annoying, but you'd rather have it than not, trust me.
The only reason for a second tank slot is because SE mysteriously believes that this fight needs two tanks. There's no actual *need* for it, as a stun rotation involving multiple party members would be just as effective at preventing Eruptions. The only reason groups use a PLD off-tank to accomplish it is because that requires less co-ordination. Of course, the problem is it's even more reliant on said PLD being competent, but whatever. . .
I dont see whats wrong with stunning at the right time...I mean you're a tank everything should rely on us tanks and healers in the first place. Nothings wrong with having to interrupt a little bit every now and then.