did u ever play a DRG?
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Yes, all you have to do is upkeep debuffs/dots and buffs. Oh no. So hard.
http://i.imgur.com/u5JCxVz.png
I dunno when their design changed, but DRG is definetly not the easiest or simplest of classes, i dont think its even possible to play it (competitive dps wise) on a controller. That image you linked is like the most basic the dragoon rotation can be, certainly wouldnt be competitive dps, it doesnt have a single off GCD skill or even one actual DRG skill, so im taking it as a joke.
For the OP question id say: MNK/DRG most complex and around the same. DRG has it a bit better because of how the fight works, even if it has a more complicated rotation it can be landed and can do its DPS, MNK has a very hard time keeping up, so they need to think fast. then Summoner, BMG, and bard.
I dont think I can change your mind, and that is fine, its your opinion, but I do believe dragoon has the longest rotation, having an off GCD skill in between most skills and a very sensitive priority system. That being said, I hope you're right and they revisit the DRG and the MNK to make them simpler so that the positional requirements and extensive melee range aoe on bosses can be easier to be dealt with.
DRG is simple enough. The beta forum complaint people had was to make the more complex because they're too easy, and SE straight up said no because they're intentionally designed to be simple.
Melee is meant to have positional requirements and it's balanced around it. I don't melee too much, but my melee friends have no complaints about it (my MNK friend only complains about bosses like Titan that jump and cause a loss of greased lightning).
I dont complain either.
For me? It is fun to play DRG and i dont want them to make the rotation easier. I just said that its not simple and you just stood it that way, that there is nothing more simple than playing a DRG.