FATEs are fine with the exception that they need difficulty adjustments for the mass army of 50+ hitting them like a new prisoner in the shower. The bigger single-target FATEs such as Svara seem to manage OK, but things like Roc need a good chunk more HP because he just basically dies so quickly after he spawns because everyone just destroys him. Not to mention the "kill the invading army of X" FATEs that you can barely target something without it dying due to 30-40 Aeros and Bios on it from tab-targeting mages DoTing anything that they can target with instants. (I also think that Odin and Behemoth need to pop more often too, but that's just me.)
If Leve XP remains the same then the allowances need to increase. Maxing out difficulty, killing a wanted target, and getting fast time still doesn't really give more than ~50% of what a quest would give you. Dungeons and Guildhests also need a major change as well. They're pointless to ever run after the first try unless you need the gear. Not to mention the wait times for things like that on a DPS class really hurt the exp you gain in them.
