Originally Posted by
Ranebow
There's several things working in tandem here it seems.
Let's take stock :
A) Disable rendering of objects when not visible - This feature in system configuration DOES work to the effect that it will reduce performance when not enabled (ticked).
B) It's possible the culling of objects as per above is not working as intended, though what changed since BETA?
C) Some people only experience the panning camera issue when facing hot spots or congested areas. This suggests that the culling feature isn't working 100%.
D) Some people experience the panning camera issue wherever they are in the world, regardless of congestion.
I'd like to think it is all related and thus any fixes will subsequently solve everyone's problems.
Interesting food for thought ... remember in BETA when you'd leave (this is one of many examples), New Gridania to the Central Shroud. You'd come down the path with a fork to the left and one straight ahead to the bridge that then leads past the scorpions and onto Bentbranch Meadows. If you were to stay at the fork and face Bentbranch, your performance would take a hit during the day time, with the lighting and the shadows in full effect. If you turned to face the south path (towards the funguar mobs), you'd get back your performance. On screen neither direction had anything particularly taxing or different being rendered, however behind the trees was Bentbranch.
This situation is slightly different in that it degraded performance all around (not just when panning) and it only happened during day times or light intensive situations. When retail launched this was fixed, yet this other problem has replaced it.
Water is an odd one, so far :
A) There are spots where at high reflection setting, the performance drops noticeably. "Normal" setting resolves this. The waterfall beyond the bridge at Little Solace is an example.
B) There are spots where you are facing straight down at water[nothing else on screen] and the performance drops noticeably. Oakwood fishing spot in Upper La Noscea (where the crabs are), is an example.
Having said that, the issue of rendering 'behind the scenes' transcends any isolated issues that water has.