Well anyway, my main beef with this was that I was under the assumption that the transition into 2.0 had a goal of very little down time for us players between 1.0 ending and the distribution of 2.0 software. I was sort of expecting the final save date on the 29th and the end of the world on the 11th would have been their time needed to transfer over character information, which was why character data wasn't being saved.
I understand Murphy's law with everything taking longer than expected and how things go wrong. I'm not upset that 2.0 is taking longer and I appreciate all the hard work that the developers are putting into the game and how much they still have yet to get ready. But that being said, if they projected the release date being two months behind schedule, the end of the world should have been pushed back to meet that transition.
In the meantime I know the game would probably have been in limbo for those two months with no updates planned for the game, but I personally still had a lot I could have been doing in-game to unlock some achievements or save up some money for 2.0. I know the decision won't change, and the die has been cast, but it is still something I will look back on and wonder about. I think the decision on September 29th to end billing kind of set the end of the world date in stone though. And that's getting back into the territory of not knowing what setbacks would be coming in the future. I hope alpha testing is going well. I can't wait to see more on it.
