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people that are saying its just alpha fail to realize that Rubber Banding is a number one issue in all Finished MMO's, not do to poorly coded clients but do to a servers inability to handle data. XIV's original launch was just as crappy and this was with 1000's of people in the starting area's, not 800 people. Regression is not good
We're not regressing. I haven't played one MMO where there was rubberbanding that was not caused by poor connectivity. Rubberbanding in any online game occurs when your client and server eaach believe you are in a different location than you actually are- this is generally caused by severe lag, not any particular flaw in the client or server itself.