I'll take scaled back animations for a pretty world like A Realm Reborn has over the big, boring world that 1.0 had. That, and there are a lot of animations that were the same for everything.
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I'll take scaled back animations for a pretty world like A Realm Reborn has over the big, boring world that 1.0 had. That, and there are a lot of animations that were the same for everything.
It would help if they would just answer the question.
If they can add boob jiggling animation, then they could certainly keep the already existing animations they had. Not like they'd have to re-shoot them or anything (motion capture).
I'm waiting to see Beta before I delve further into this :/ here's to hoping we see them back tho.
More than animation (it's confirmed that they're the standars from other mmo, that are needed for more dynamic gameplay)
I'd like to know why even in the previuous letter, there isn't mention about the characters "swishhhh" on the ground or running while standing on the place. And lastly i see again, people and monster appering/disappearing at low distance!
ARR engine wasn't supposed to have unlimited character visible on screen? Of course depending on pc power? Uhm.
I hope there are just alpha issues...
What do you think?
Unlimited? It sure got better in alpha, but definetly not unlimited. As of now they can show on the screen around 200 characters at once. You've gotta keep in mind that, due to the high level of customization, there's a lot of data to be sent. Yoshi-P already said that he's focusing on having the most people showing up on screen at once at cost of FPSs and other accessory stuff, but again, nobody said it would be unlimited.
Now, 1.0 had a TERRIBLE coding, and could manage.. I don't remember the exact number, but most probably less than 25 people on screen at once (I've never seen more than that anyway). ARR is being rebuilt from ground up keeping things like this into account. Honestly I haven't seen people disappearing, unless you're talking about when people were walking INTO THE CAMERA, then yes, they disappear because they go out of your field of view.
Beside, the characters "sliding" while they're dead is a result of a discrepancy between where the dying animation happened on your screen and where it happened on the server. The server tries to correct it "moving" dead bodies to where they should be. Veeeery weird and awkward at times, but again, the team is working to fix this kind of bad coding.