WHAAAAAAT? You actually have to put work into a crafting class?
THIS IS BULLCRAP!
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Sir, I did not say that you were a noob, nor am I particularly rich. I have 7.8m at the moment, primarily because I do not have the time (or the will) to farm relentlessly.
I am quite lazy, and I have millions. Anyone can do it. As I said, a couple of hours of work farming bomb ash, but also, boar hides, raptor hides, aldgoat hides and horns (horns sell particularly well), various low-level ores from mining or botany, fishing, et cetera.
There are also leves, quest rewards, and the like. It is not an unreasonable statement, saying that gil is easy to make. It is. o.o I am not denigrating you. I am stating fact.
Incidentally, dynamic I might buy, but I do wonder at this realism thing when you're playing a fantasy game where we square off against berserker killer demons of air and darkness. (>.>) And where a psychopathic fellow has called down a flippin' moon to revive an ancient evil that's gonna shred the planet. Whither realism?
you're thinking of realism in the wrong way then.
great fantasy epics are those that blur the line between fantasy and realism, for they can both coexist.
People need air to breath, the day is hotter in the summer and colder in the winter. This is realism, does it hurt the fantasy at all or does it enhance it by bringing the world to life?
Are we to say that because this game is set in a fantasy world, that crafting is supposed to be unrealistic?
Realism promotes a believable world, no matter how many monsters and magics and chocobos you throw in.
If people can choose to put optional ingredients in their recipes, does the world become less fantasy?
My main concern isn't the recipes as such. I am sure I have received pretty much every ingredient in every food item through general play and levelling DoL. I've then promptly sold it to NPCs since the ingredients for cooking alone could easily have filled both my retainers. If we could buy extra retainer space I would not have a problem with the current system but as someone who has leveled all crafting classes and needs some inventory space for each, my only option for culinarian was to grind fish.
I don't think that whether you add lemon or not to the pastries really counts as adding realism into an ostensibly combat-focused game. I believe crafting is right at where it should be. There are some complex recipes, there are some that are simple. Why not try a new recipe rather than propose adjusting the entire system?
Also, you just kinda skipped over the rest of my post.
Stepping back for a moment - while I do not agree with the general premise of your post, I think that the idea itself has some value. Recipe complexity is pretty good where it is I should think, but adding the ability to "spice" up (no pun intended) recipes for bonus to HQ chances isn't bad. On the contrary it's quite interesting.