I have been crafting on culinarian lately and I find the lack of simplistic recipes unnerving.
For grinding exp I have to rely on crafting fish into sand, and that makes me sad, because when I'm levelling Culinarian, I want to feel like one.
But the recipes that would make me feel like I really am a chef take too many ingredients that grinding for exp on them is purely inefficient.
So I devised a new crafting mechanic.
Take the recipe for Blood Currant Tarts for an example:
1: Blood Currants
2: Maple Sugar
3: Salted Butter
4: Pie Dough
5: Sun Lemon
6: Natron
7: Gridanian Walnut
8: Mineral Water
As you can see, its completely unrealistic to expect to grind on something like that.
First thing that came to my head was for them to simplify recipes like they did for every other crafter, However a lot of people like this, and it can be nice to make you feel immersed as a high-quality chef.
However the system I devised would keep the best of both worlds, what I am suggesting is a crafting mechanic where each recipe has a set of simple minimum required ingredients and a set of optional ingredients to increase quality/HQ% chance.
So let's look at the recipe for Blood Currant Tarts again but with my new system in mind:
1: Blood Currants (required)
2: Maple Sugar (required)
3: Salted Butter (required)
4: Pie Dough (required)
5: Mineral Water (required)
6: Natron (required)
7: Sun Lemon (optional - HQ+5%)
8: Gridanian Walnut (optional - HQ+5%)
As you can see the ability to use this recipe to grind exp increases, however it keeps its complexity for those not grinding exp and rather, grinding them for money/quality.
However this idea can be applied to all the other crafts too and wouldn't necessarily have to apply to every single recipe where it makes sense to be basic.
They can also add items to the already simplistic recipes of other crafts as optional flairs for higher quality.
If there's anything you don't understand, let me know and please discuss with your thoughts and ideas!![]()