I did actually think about that and considered that (after making that post) yeah, spending ten to fifteen seconds of every twenty five healing is possibly a bit much, I didn't give the numbers or MP a huge amount of thought when I wrote up that post (I just thought about more healing demand). Upon further consideration, yes, one or two is a good starting point with room for spikes. What are your thoughts on adding MP costs to oGCDs and reducing costs for GCD heals? My thinking is then you have that trade-off where you can instantly heal at a higher resource cost or pay the movement cost to cast a GCD heal for less resource expense, I know that's very WHM-centric of me, I am a WHM main after all but I think it could work and bring MP management back to healers.
