I do agree with you though, I would like to see "more" implemented in some shape or form, I like variety, when everything feels the same its less fun.
Printable View
Tome system should be unlimited, savage and ultimate should not have lockouts, SSS should be way more difficult to clear and actually do mechanics
The content-first approach where they'd much rather adjust jobs before adjusting fights for balance is an inherently flawed one since current content only lasts for a patch or two, while changes to jobs will persist and will be felt in every content from top to bottom.
SE needs to implement their own version of a DPS Meter.
When casual players realize how low their numbers are compared to other players, they will realize that they are actually not good at the game and hopefully spent more time learning their job.
Probably have a bunch that I've forgotten, but for now this is probably the most relevant.
Losing in Frontlines should only award 1 Irregular Tomestone, not 3.
All content.
Story content, such as dungeons, are too ridiculously easy.
Things like Savage, while I can do them, are unnecessarily more difficult in an attempt to appease the "it's easy" crowd that existed even in Heavensward and are never satisfied. There are players that will say Ultimates are too easy as well, which is how it got to a point where they made them tough enough to break up statics and cause rampant cheating.
All I want is one simple thing:They pretty much allow most of this in Extremes. For the most part. I don't need it to be anymore difficult than this. I'm not looking for it to be ultra difficult. I just don't want it to be sleepwalk content that is guaranteed victory.
- Tank busters to... bust you ie. require mit.
- Raid-wides to... wipe you if you don't mit.
- Auto-attacks to... hurt, otherwise what's the point?
- Healers to... need to heal.
- Enemy AoEs to kill you if you get hit by them like in Pilgrim's Traverse.
- Mechanics to not hold back to an extent that would even insult a boomer gamer ie. left-right cleaves being nerfed to just "right cleaves", despite them making random exceptions in some story trials.
- Not fearing giving players the reponsibility of placing objects, as used to be done in Heavensward and allowed for the fun of things like Weeping City.
It's like SE has the worst of all worlds. Their dungeons are guaranteed victory because even if you go through it as a tank spamming 1 AoE button in stance (unmitigated), you will clear the dungeon. You may rack up vulns and it won't matter of course.
Meanwhile, you have Savage resulting in threads where people are struggling to get the right team for weeks or months.
What if the normal versions were just... satisfying. In the first place? The intrigue of ever doing the normal version of a trial after your first time doing it for MSQ is nothing. Zilch. You have to do the Extreme version just to feel something and to need to use your job properly.
The Scions should really go, like, for good.
Zenos deserved a better arc than whatever tf he got in EW, they should bring him back if only to correct that.
Weekly reward restrictions / Tomestone Caps hinder progression and kill off the player's drive to play.
If I've the time and energy to run a content, let me run it without restricting me on the rewards.