Lol hmm no.
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Lol hmm no.
I have a better idea: restrict the resurrection to one per player until the buff/effect is over.
For example, player X dies, and Healer Y and Healer Z both cast Instant Resurrection. If the game registers Healer Z resurrection first, then it refunds the Mana cost and resets the resurrection for Healer Y, who cannot use it on Player X until the resurrection buff/effect timer runs off.
This allows players not to worry about minor coordination issues like this and helps them focus on resurrecting others rather than being in a bad situation. Especially since the resurrection cast is instant, so it happens in less than 2 seconds, which makes it very difficult to coordinate outside voice chats.
Breaking character for a second but i think its really funny that you think its me and not just someone who knows me, i feel like there's a lot of steps you have to take to not believe in the fact that friends exist, and I hope some good comes your way in life soon.
OP is Owen 2.0, similar behavior and posting style. Thank you for honoring dear Owen I am sure he would be proud. Rofl
kindly think about the keystrokes you made to type out your post, because you seem to not understand the concept of a friend
i made a forum acc just to glaze the op because a) we're friends and b) i thought it would be funny, which it is
it's not that deep lil bro
This idea is great in theory, but experiencing this game's net code shows this won't work that well in practice. If an adlo heal and shield can heal and MIT the same attack if timed properly, this mechanic will miss the mark of it's intended purpose quite a lot when the rezzes happen too close together.