- They are struggling to find developers with MMO expertise, but something like a rendering pipeline requires no MMO expertise at all.
- The game already has more than one rendering pipeline since it runs on PS which does not run DirectX.
- Whether SE embraces Vulkan or goes for DX12, they can't just sit on DX11 forever. They do already have in-house expertise with DX12 at least (FFXVI).
- SE has done pretty big reworks in recent memory, like the graphical overhaul or PvP rework with CC. There just needs to be the will to do it.
- WoW was older than FFXIV is today when it added DX12.
