Originally Posted by
YumieYumiki
Being an actual video game programmer (on a live service game) I can tell you, from my direct, personal experience spanning a couple decades, that technical debt cannot be dealt with if it's not included in planning and budgets, and that even in my current company that is fairly good at it we still need to work at convincing producers of the necessity of doing it. (and that despite our lead producer being a former programmer himself!)
Honestly, if you are not a programmer yourself, you have no business calling "skill issue" on that.