Every job becoming a 1 button wonder would just result in the game tripling down even further on DDR instakill 24/7 body checks, I'm not sure how I feel about that.
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Every job becoming a 1 button wonder would just result in the game tripling down even further on DDR instakill 24/7 body checks, I'm not sure how I feel about that.
Cleaning up button-bloat and stacking combo skills to one button is good.
But not so much to everything else.
no thanks i dont want PVP design, it's even more boring then the PVE design. It wouldn't also work well
There are a few BLU skills that seem to work in a very similar way(think Tail Screw). Theres a variable on the NPC that can be set to make them immune. Or at least, the variable is there on dungeon NPCs. I dont see why it couldnt be on overworld/fate enemies too.
Healers are green dps in pvp? Did you ever see the end game results of Crystaline Conflict? You'll frequently see WHM, Sage and scholar being at top dps at the end of CC. This happens even in higher elo. As for healing, this is where you are wrong. I regularly have 1.5-2 million healing in 5 minute matches as WHM and other classes can do it better. I can give you also an example that a Reaper can outheal everyone in Frontlines just because it has a shield that adds healing to whole party. So this isn't just recuperate and potion which play a small contribution. Can also go to frontlines and you'll see Scholars with millions of dps in charts.
Ye well WHM issue is that devs don't know how to balance this class so in the end they nerfed it for no reasons. WHM never had good winrate as other healers do. Astro and Scholar, specially scholar now just straight outbeat whm at every pace due to their shield, tankiness and support that they provide to the team. WHM nerf to the lb is really hurting, those -4k potency is big and already makes you miss kills or have less impact into the game. Even sage currently is better than whm because at least with whm we could have good dps, now its bigger struggle against shield teams.