Give me one example of a game that increased its subscription prices and actually became better according to the playerbase as a result. I'll wait.
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Give me one example of a game that increased its subscription prices and actually became better according to the playerbase as a result. I'll wait.
Sooooo.. because they are failing to invest their money into making the game better and instead invested in FF16 and other sideprojects. Its our fault we arent forking enough subscription money to fund their... what? Improving the game? Havent seen it.
Let me put it like this. If they raised subfees. I would quit out of principle.
No. I'm not fronting them the money. They need to deliver more first, and at this point it now needs to be more for me not more for other players. Then I might, yes. But to be clear the way they spread content across many many many months, but saved up content is braindead by the time you've saved it up that's too the way overgearing kills it so quickly, they will need to produce a LOT more content for a price hike. The game is cheap for what I expect, but currently way overpriced for what I was getting.
Putting aside the... shall we say divisive reception DT has received, it's simply a much better and far less risky venture to toss more stuff on the Mogstation. Raising the sub fee comes with the serious risk of driving away enough customers over time that any financial benefit erodes over time whereas adding some extra stuff to the Mogstation just milks players who willingly offer their money.
The sub price may not have directly increased, but indirectly the longer patch cycle means we pay 1.5 additional subs more for 1 patch worth of content (that is the same ammount or less of said content)
I was going to say this. It already has gone up 50% so no.
The real issue is the fact most of the money we put into that sub is spread all over SE and not put back into FFXIV. That's been an issue for most of FFXIV'S life. We technically financed games like Foamstars and Forspoken.