Sleep is such an underrated skill. They need to stop sleeping on it! xD
Great job saving the run. Love to see it!
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No It's not a 1, 2, 3, 4, 5, 6, 7 you don't always just press those buttons in the same order. It's 1, 2, 3 and press the bonus light up buttons you get from your 1, 2, 3 Instead of old paladin which had a DOT and had multiple rotations.
If you mean by "Magical combo" you mean spam your big 4 ranged fellcleaves every minute sure I guess you can call that a "magic combo".
Problem is Paladin wasn't designed to be "holy warrior" it was designed as a totally different job the fact that it's current design so lazily put together compared to the old paladin is something you don't seem to want to talk about.
Can you explain whats perfect about it? you like it because its "the reverse of red mage" or something? like that's cool and all but what about its rotation or gameplay is "perfection" to you?
Honestly yes, Paladin is 1-2-3-4-5-6-7. I know it's not a perfectly aligned combo, there are micro-optimizations, but you could fold it into one button at ~no loss of gameplay depth, and that's always the smell test as to whether the extra buttons existing add anything to the gameplay. They don't.
I would fold it like this, tbh:
* Remove the entire Atonement chain.
* Add increased manaregen and damage to the main 1-2-3 chain.
* You get 1 charge each 1-2-3 combo. However, you need two charges to cast an instant spell.
Done. Functionally it behaves the exact same, even down to how you mentally use it, but we've cleaned up one button. Spell damage can be bumped slightly to compensate for the tiny burst-loss of not having 6 available to save for burst. Which also removes one quirky interaction that just shifts focus away from spell usage during burst, tbh.
Now I would not even consider that "Paladin gets a change". The above consolidates buttons, but it doesn't consolidate gameplay. It's 100% the exact same gameplay, but with needing one less hotbar slot. If I were allowed to go further, I'd want to "rescue" the Atonement animations because they're cool, so I'd do:
* As above, but without the damage/managain increase to 1-2-3. Yes this means we lose mana, rapidly.
* Goring Blade causes a 30s DoT.
* If using 1-2-3 on a Goring Blade target, each attack becomes one of 4-5-6, including the damage gain, the mana regen and the animation.
This of course causes actual gameplay change, hence why it's not a "might as well" as the first change above. But it also preserves the animations, while still freeing up a hotbar button.
Though as far as saving hotbar goes, first make 1-2-3 an autocombo tbh. There's no reason not to do this, beyond some very old very grump users thinking that if they had to have their screen be 50% hotbars, everyone else has to, too!
So the beauty of it is pressing buttons where it doesn't really matter what order you have aslong as you have sepulchre for your burst? like thats cool and all be theirs nothing to actually manage rotationally I don't understand how this is your idea of perfect.
It literally isn't a 1, 2, 3, 4, 5, 6 It's 1, 2, 3 you get 3 uses of 4 and 1 use of 5 for doing a combo, it's functionally different. Nor would a 1, 2, 3, 4, 5, 6, 7 be a fun and or engaging rotation if that's all you did like current paladin... oh yeah and press your 4 ranged fell cleave and sonic break... I mean goring blade :)
God damnit.
I'm trying to reply to all your points but the system keeps cutting out 70% of my text....
First of all, I'm very sorry the old Paladin died. I now realize you loved the way it was. It's very said when they do a dramatic change to the point it becomes a completely new job. I understand you enjoyed the old version.
Hopefully they will create a new job with the mechanics you liked.
Now, the EW onwards paladin is just the way I like: a offensive tank, a spellsword, a protector, a healer, a JACK-of-all-trades, with a wholesome homage to two of the most famous paladins of the franchise: Agrias and Orlandu!