I just want something different and interesting with good rewards.
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I just want something different and interesting with good rewards.
I hope you are aware this is more than a month away. This is almost certainly 7.35, so we have a good 3 months left.
Make the enemies not total health sponges like in EO, that shit killed that content. And that content is dead by the way you cannot even queue into it in peak hours.
If its like EO, then you know without a doubt Squeenix does not read feedback
Any non-square-grid tile sets. That tech was figured out long ago devs, seemed basically perfected in ps2 era!
And if I am feeling really greedy, some unique tiles with unique hazards/rewards/etc. (like say the thin line mechanic from the fairy frog boss, no mou workshop that gives a free grip)
Alternate gate opening conditions would be neat as well (just not the nyzul switch order puzzle please).
For starters make the old content much much more viable, so POTD, HOH and Eureka Orthos will make sense to play by eg. upping progressive levels to level 100 instead of as it is now, 60/70/90 with potd. from Floor 101, HoH from floor 61 and finally Orthos from floor 61 as well.
Or something and on top of that, make more possible rewards or a reward cycle system, so these 3 months you can loot this or what additionally, but once time is up would be locked for untill the year after or something, keeping stuff alive and more to it.
Definately don't mind Deep Dungeons, they are hard content as one mistake can bash it all, which IS good, because it also keeps the requirements within everyone's reach.
People will probably disagree but i wish they would stop synching down Aetherpool on lower floors. People went through a grind to get it let them use it. Kinda tired in general when they nerf power in endgame-content
I feel they will make it same as EO and say: "it's a refreshed thing because we added a possibility for players to join and kill a boss". Then everyone will be shocked at something "new" that they added.