Originally Posted by
Rithy255
Thematic Preference should play a part into the design, but people don't entirely just pick something based on visuals of job, gameplay is also a big reason to pick something If a RPG made the same class 15 times but gave them different "Thematic/visuals" then you'd find yourself very bored when trying out something new.
Thematic aspects should also reflect gameplay, Part of mage gameplay such as black mage is casting long and big spells, If I'm playing a mage that doesn't really cast much I don't feel like a Mage, same with healers who don't have to heal I don't really feel like a healer when most of the gameplay is spamming one damage button.
Oh well I suppose at the end of the day we don't want the same thing from the game, seems like you would want everyjob to just be thematics and visual effects while I want jobs to be different and some that are complex, Perhaps your opinion is main stream and maybe that's just the direction the game is heading, I can accept that even if I don't really want to see ff14 go in that direction. Not much I can do.