Originally Posted by
MikkoAkure
I’m not sure why this is such a big deal for you when it’s not the first time this has happened. We’ve had blocked zones and even blocked halves of other zones preventing us from exploring in every single expansion since HW and this isn’t even the first time we needed a permit from the locals to cross a bridge to content that was already released in the same expansion. Even the most ARR-like expansion: ShB, that had the whole hub and spoke world map, required quests to access all the regions and it follows the pattern of sticking close to the narrative and having a narrated cutscene relevant to the MSQ when you first access a zone.
Like was previously mentioned, “big important bridge requiring permit” has an out-of-universe reason for existing and even as a lore nerd you cannot just ignore that for reasons why stuff happens in the game, which is part of why I really dislike all that “doylist vs watsonian” nonsense. If it didn’t have a permit, then what were you going to do there anyway? It would have just been an empty zone with absolutely nothing to do and nowhere to go since Heritage Found as a zone does not even exist yet and you would have had yet another blocker preventing access to Yyasulani.
Needing a permit to cross a bridge isn’t anywhere at all near the most head scratching moments of Tural world building so it’s a really strange thing to dwell on.