I'd like to think this also explains why invuln PLDs are constantly piled on by team-mates, but I suspect there's another explanation.
I can honestly see this being one factor because PLD's invuln is not even blue but translucent. It's like it's predestined to be missed in the screen-filling fog of flashy battle effects. ^^;
(Also, small correction. I mistyped and wrote turning effects off makes PvP unplayable but of course I meant turning them on.)
Yeah, it's not the most helpful design choice.
It also gets compounded in FL by the fact targeting is so horrible, and I've certainly started to try and burst a PLD only to realize that's another blown CD. That said, I've literally dropped the "do not attack" red circle with diagonal on one and watched players continue to smack the doubtless giggling PLD.
I fully agree with this. I play with full effects because there is no other way around at least for me, but at some point I think SE should seriously consider doing a simplified version of spell effects not to drown everything into a puddle of lights. Even for pve it could be useful. Just check the mobile game for instance, it's pretty nifty on that department. Would it be enough? I don't know, but it's nifty.
I don't count the amount of MCH LBs I've wasted into Guards because I couldn't figure out if the target actually had Guard under a buff vomit on their bars (icon is also too close to protect), and couldn't see the blue shield effect on the player either.
you know i question why ppl think guardian in pvp should be removed if anything it forces the PLD to make a snap decision. Do i save a teammate who is about to die or just euse it when someone LBS
Auto-mute someone who spams the same quick chat more than 2 times in X seconds.