Who are any of these jobs for anymore?
The devs clearly care about catering to the players that have a desire to chase challenges, see: ultimates. But I don't understand why the jobs have to suffer at the cost of difficult encounter design, they're not mutually exclusive. We want challenging encounters AND engaging rotation in job design, rather than all the jobs in a role feeling the same except for the flavour and animations. DRG is following the same path as SMN is, albeit slower. We're losing all the complexity and engagement the job once had, we lost a positional, we lost the positional granting Raiden Thrust, Eye management (and double life windows), losing Dragon Sight, losing Spineshatter Dive, 2 minute CD meta changing Geirskogul and Battle Litany, and now 2 less Nastronds. We gained another button to push on Dragonfire Dive (can't remember name sorry), Starcross, and? that's it. The job has less interaction that it did in Shadowbringers. Expansions and updates shouldn't be removing this much, at most it should be leaving an equivalent amount to play with. Please stop removing everything from jobs and homogenizing them. Please.
edit: they added wyrmwind thrust, which is a good change, another gauge to manage (not in replacement of eyes for old BotD but in addition) that had some nuance in not pressing it straight away and delaying it as long as possible sometimes to fit two into one burst window rather than just one.