They will either nerf WAR or buff other tanks to be in line with WAR really
Reduced CD and/or charges to Abyssal Drain would prolly be enough to stop a lot of people's complaints about DRK
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They will either nerf WAR or buff other tanks to be in line with WAR really
Reduced CD and/or charges to Abyssal Drain would prolly be enough to stop a lot of people's complaints about DRK
DRK and GNB has a different playstyle than PLD and WAR... they all can do absolutely amazing feats, but it do require you dig into them all.
I can't use some kind of info from someone who only wants to level it to 100 for never again to touch untill next expansion.
Long term players and having it as prefered tank job, another story, but those people also got months if not years of experience with the job as it is and know each and one if them is extremely effective if played correct.
After both playing DRK up to Ex, and healing a few in post 90 levelling duties...I don't feel we need more sustain honestly? At least not from perspective of a SGE. If anything, with the Shadow Vigil heal it's kind of at perfect level, not too much but not too little either.
DRK could use more damage given lower value of our party support tools (ideally through more MP to bring up APM a higher again, barring more significant rotational changes), but I don't think the self sustain is an issue.
Just wanted to express that I love your changes, especially the Oblation one. Healing amount isn't too oppressive, gives Oblation an extra flavour, can be given to teammates (very cool actually) and actually synergizes with speed / faster GCD to get more sustain in.
Maybe heal is a bit strong, but then again it's a 60s recharge CD. I like it.
I wouldn't mind DRK to receive lots of HP drains if they get their signature HP-eater style attacks to go back to their thematic high risk high reward style
They could give DRK HW Abyssal Drain spam and 4.3 Sole Survivor and it would still be weaker than current WAR.
I do not understand SE's thought process at all in regards to balance. I do wholeheartedly believe the other Tanks need to be nerfed down to be more on par with DRK rather than the other way around but I also feel like DRK could also stand to regain some of their old survival tools again, if only out of pity because they're lacking in so many areas right now.
Paladin players never also want to be the top damage tank. Every one I've met in game wants the job to be a behemoth defensively, and a god of party utility.
And to be honest I think if WAR players just wanted to be the middle of the road "Ol' Reliable" tank with insane sustain it be a lot easier to justify it. But thats not ususally how it goes. Its gotta have high damage with guaranteed crit dh on top of everything else.
Likewise, I personally want DRK to be the weakest tank defensively and function as the high risk revenge tank, I actually don't hate the fact that TBN has a failstate/reward for it, and I think Living Dead and Shadowed Vigil fall into this design as well. I just don't think the job is rewarded enough for what it is.
What if no tanks had sustain and had to rely on healers to not die?