If someone wants to become better, he’ll do it, skipping/not skipping doesn’t matter at all
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Seems the same mixture. Tower of Zot was handing DF its lunch and I remember a LOT of complaints about the difficulty of that dungeon. It smacked the playerbase in the head just like Holminster did. Also the final bosses of Vanaspati and Ktisis and all of Dead Ends. It's really only Babil and Aitiascope this expansion that don't see a ton of complaints.
You know that the reason why people die in LoA isn't because it's HARD, right? It's because no one gives a crap anymore and 90% of people are watching something on another monitor or scrolling tiktok or twitter while running it because it's a SNOOZEFEST and we have all of 2 buttons to push.
I'd define Bozja/Eureka as the proper "midcore" content personally because the damage tuning and general mechanic density/complexity are a fair bit higher while not being as punishing as the actual "hard" content like extremes.
Or at least the number of people I see on the floor during critical engagements/raids would suggest as much.
Idk about that one....
Personally, speaking mechanics-wise, I personally do think the dungeons at our current level cap are generally a little more difficult. At least in their current form.
From my experience, the only time I can recall anyone dying on a non-Endwalker dungeon was during Snowcloak with Fenrir, and in a lot of cases I chalk this up to their color scheme not being great.
I would probably say the dungeons I've experience most people die on (or in many cases even wipe on):
- Grand Cosmos final boss
- Paglth'an
- Vanaspati final boss
- Ktisis Hyperboreia final boss. -- In fact, this dungeon I almost always see KOs. It's a regular occurrence
- Dead Ends (first and second boss) - This one generally I think is one of the hardest dungeons. Simply because there are instances where mechanics will outright KO you. Most dungeons can just eat AoEs all day long without issue.
Personally, I am fine with the current difficulty of dungeons, granted, I think the mechanics should be somewhat threatening to fail, generally. Just so it doesn't develop a bad habit in thinking that you can just ignore AoEs.
tbh from what i seen atleast from 91 dungeon it will be easier than most level 50 dungeons lol arr dungeons when synced are some of the funnest to go through 50 ones anyways
People asked for harder expert roulettes and compared them to mythic dungeons from WoW. What did we get? Variant Dungeons.
While Variant dungeons are fun the first time, they get pretty repititive after a while. Then, you get criterion and criterion savage. Instead of being another midcore content, both of them are rather tedious to do without a dedicated 4man static. Plus, the rewards aren't really great or heavily gated (glowy weapon effects)
Here, I'd hope for variant dungeons roulette - just so you have another option next to expert roulettes.