Yeah, my job (Dragoon) had an identity in ARR alright, and it was awful.
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Yeah, my job (Dragoon) had an identity in ARR alright, and it was awful.
probably how every crafter needed to make their own glamour prisms and you needed 12 different types of prism just to glamour your gear.
Let's not forget Accuracy Caps, because even when healer's wanted to deal damage, they'd still only hit half the time because they needed to meld acc just to be even close to the tier cap.
I think there's likely things about it that were better but the devs simply over corrected in their attempt to make the game accessible to all players, perhaps even cats and dogs, etc.
XIV in general does feel incredibly risk averse. Even the risks (Island Sanctuary) are safer and more boring than the one before it. Every simplification (jobs, relics) more uninspired and routine than the last.
I mean, you need to take it in the context of its time- people were worse, latency was worse and jobs were clunkier. Demon Wall being able to one-shot someone with the untelegraphed knockback is still more punishing than 90% of dungeon mechanics.
Yes, people were all worse back then, but an enrage and a one-shot untelegraphed mechanic in a dungeon are a rarity even to this day.