I'm here to complain about dragon sight going, Dragoon was a cute mini dancer now it's gone and I'm sad.
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I'm here to complain about dragon sight going, Dragoon was a cute mini dancer now it's gone and I'm sad.
"Hey-hey, are you not happy that they put more healing in your healing?! We got an upgraded aoe healing GCD for ALL healerzz, this is gonna be so cool!!! Can't wait to press my Medica III for the entire fight!"
...Yeah, very cool abilities, can't wait to neglect them for 97% of the game's content and keep spamming Glareoilificosis, while Tanks continue to be immortal in normal difficulty content :P
Embargo is gone?
Finally! I wasn't too hyped when i saw DRK so know i'll have a better idea of the gameplay and it's ability effects
So let us see, is it good or is it ba.....
....So from what i heard Viper seems to be a fun class right? i might try it.
Personally not a fan of the Sonic Break change for Gunbreaker. Sure, they removed another failure state with this change, but all that really does is service the small minority that couldn't figure out that Sonic Break was best used with No Mercy to begin with while locking out potential future changes. Just a really frustratingly redundant change.
Semi-neutral on the gap closer change. On one hand I get why they did it, but again it's just an annoying anti-fail state change. I had similar annoyances when they changed Monk's gap closer to be damage-less, but at least they could use it to catch up to other party members. Otherwise, meh.
I am glad to see how the Lionheart combo will actually operate under Bloodfest's combo. There were a ton of ways I saw them implementing it and was concerned with most of them. I can actually see myself working this out without having to utterly blender my No Mercy window.
New Nebula's neat. No complaints there.
Poking through Viper's skillset. I'm quite interested in trying it out.
I'm so bummed after reading some of those jobs that I just don't even want to play the game anymore... except for pvp.
This is the epitome of laziness, and listening YoshiP telling us that balance is starting to homogenize the jobs too much but they're gonna homogenize more ANYWAY feels like a gigantic middle finger.
They gutted AST again. At this point I'm not even surprised anymore. I'll just quit being a main healer entirely, since AST was the only healing job I was interested in.
As for the other jobs I play: SAM, SMN and MCH are fine, at least in my eyes. They were not changed that much, so there is not that much to say.
I'll try out Viper and am excited for Pictomancer though ^_^.
I say this time and time again, they listen, but they take ages to apply any significant changes with things they dont deem completely broken. If Yoshi P mentioned they'll do away with homogenization it aint happen till at least the next expansion if not beyond even that...
Most of the jobs look like they are more or less the same. I'm overall disappointed. The complaints I had with some of the jobs weren't even addressed except for one.
Not suprising, consider SQEX is located at a nation which it's government still use floppy disk to store documents and datas, only to be update it at years 2022.
This is according to a friends that work at Japan as a foreign worker, this is what they said,
When working with Japanese, the first things to expect is their professionalism, and the last things to expect is their effiency.
So what's the consensus (from a non-biased standpoint)? Is it essentially EW 2.0 or have jobs been changed for the better in any form?