As I've said before Macchiato, sub away, I and many others thank you for your angry money. I don't understand it, but it's your money.
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I mean, there's plenty of reasons to keep someone subbed even if they don't like the game.
Housing is the biggest, explicit one. Some houses took the efforts of entire FCs to obtain originally, and some long time hold outs hold onto those because of not only the perceived value but the memory of what it took to acquire the house.
Another reason is OF access. You can't access the forum if you can't login, so you can't unsubscribe and participate in the forum discussions. Which, fruitless though they may be, probably help with boredom and venting.
Third reason would be socialization. I.E. Friends or at least social groups/places to hang around in from the comfort of your own home. There's no small amount of streamers or other gaming social networks that use XIV as a gathering point/common point of interest. Even a bad game is still fun with friends. Anything can be made fun with friends.
And fourth, if it's as Caffe Macchiato says, then they feel like there's no other space that gives this experience, even though other MMOs still make more money and have higher player counts (WoW and Runescape).
People are angry because they care and care too much. And are angry that they care. It's a vicious cycle. Not too hard to understand imo.
I wish they would get away from the "perfect balance" crap there insistent on doing since stormblood and making every job feel like they play the same and get at least a little experimental with jobs and job balance to mix things up a little. I would like to have a mix of wow ff11 and various aspects of other games combat where jobs and content weren't created around a perfect balance.
And, *checks notes* they still have to meld precisely the same Materia for Direct Hit now instead, which actually causes an even higher disparity between their biggest and lowest DPS through being an RNG stat, whereas Accuracy was modular depending on the content you were doing, so you could have multiple gearsets with less accuracy for things like the 24 mans if you knew the accuracy caps...
This is probably a less incendiary way to convey my confusion with the changes over the years. Other than occasional issues with top end content this game has NEVER been hard. Ever. The content that 99% of the playerbase consumes has always been easy and the old mechanics that you list are what made it fun. Ever since 4.0 it has felt like the goal has always been to pander to the people who were never going to engage with battle content in the first place. They are pandering to the type of person who will queue as BLM and ONLY cast thunder 3 over and over for the whole dungeon because they "don't feel like using anything else" and if you complain to them you get banned for harassment. Why the hell would they spend YEARS adjusting the game just to pander to that audience? They don't care. No matter how hard SE panders to that audience they will never do any combat content beyond roulettes and log out/afk in limsa.
Only ex and savage had acc requirements. Normal content did not, so no one had multiple sets. Cap acc for highest raid fight and called it a day.
Dh is not comparable. Accuracy was required. Missing hits in ex and savage was inexcusable. Dh is just another damage multiplier, and varies depending on job and stat spread.
Well maybe it was changed later but I remember that I didn't had enough accuracy on my healer to hit enemies in Antitower, so I could not dps properly. And since enemies hit like a wet noodle I had nothing to heal either. That was the moment I quit healing (came back to it in late ShB).
Not true. Fights lower than Savage and Ex had accuracy requirements, albeit far lower ones. People would and did have sets almost entirely absent of accuracy for doing things like the 24 mans. Most people did just gear for the highest accuracy check and call it a day, though.
And they are comparable, everything can be compared, silly. Direct Hit is also required in order to do direct critical hits at all. Advertised as a new facet of the battle system, even. It features in some way in almost every tank BIS since its inception, and even in the odd cases where you didn't want it, the jobs (cough Warrior cough) had a skill that forced Direct Hit to happen because it's the new maximize your DPS stat.
Accuracy was just a whole lot more honest about its requirement.
I appreciate your genuine reply to my inflammatory rant post but you are genuinely misinformed if you believe this to be true unless we are talking about the very top percentile of players (who I would assume are in BiS gear anyway). During the time period that I am wishing could return it was not uncommon for someone to be able to do more damage in worse gear if the person in more powerful gear was completely clueless as to how to play their job. Not the case anymore.