Well based on what we've seen almost every job is probably going to be 111 core rotation. Its optional but its also objectively worse to use anything other than that.
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I've already been told ''Don't use it if you don't like it'' but it's literally optimal.
You remove variables. You won't fat finger the wrong button. You literally can't mistakingly press the wrong one.
Don't forget to thank Xenosys for his endless whining.
He wanted gap closer potency removed and our 123 consolidated into 1 button. Now instead of 123 fell cleave he can go 111 fell cleave.
Dark Knight's Plunge is being replaced with some boring dash - one thing that made it fun to jump across at enemies, great.
I couldn't imagine the game getting any more boring for tank players but here we are.
i genuinely don't understand why they want to make combat easier. it seems to be all more consolidated and braindead. who is the target audience here? making delirium and blood weapon the same button, seems like there's no point.
I'm gonna be stubborn and not have the same button for combo actions.
I'm honestly fed up with hoping tanking will at least be fun again, at this point I don't even want to touch tanking, I used to be a tank main I loved how PLD's combo paths and gcds feels... I'll just have to stick DPS, Even then they had to ruin monk and dragoon.
Honestly what's even the point of job design if it's just press spam one button.
yeah. i'll understand if they want to add more buttons later to reduce the button bloat, but we'll have to wait and see. right now i dont have high hopes, especially for tanks.
Surely they'll remember Enhanced Unmend is a trait and now that gap closers do no damage it can flat out just give you a free gap closer right?