I call them "Ohshit" skills. And yes I'd like some.
Limit Breaks and Overdrives are what Weapon Skills are in XI and XIV
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I call them "Ohshit" skills. And yes I'd like some.
Limit Breaks and Overdrives are what Weapon Skills are in XI and XIV
http://tvtropes.org/pmwiki/pmwiki.ph...ooAwesomeToUse here its even a trope
Bard two-hour was way too overpowered. I don't want to see stuff like that in this game.
(No Thanks!)
This game isn't XI, nor will it be or should it ever be XI. Something more original please. I don't want more of the same
No thanks.
Having a 'ocrap' ability or whatever is one thing, but 'lets take more stuff from ffxi cause all we really want is ffxi with some new abilities some new zones old zones redone and better graphics.'
Don't need to do an ability on a 2 hour cool down. That is ridiculous.
How about instead of having an automatic win button every 2 hours, we have abilities that require skill or collaboration or something, and put them on a shorter cooldown too.
Also: don't 2 hour cooldowns just make fights even less strategic? After all, if people have the option of 2 hours, then game designers have to implement content which factor in the use of 2 hours abilities. This then means that the fights cannot be done efficiently without 2 hours, rendering any other strategies useless.