Imagine DerpLander throwing holy flowers as a WHM! (not AST / SGE cuz it's already taken by other npc).
I highly doubt this to be the case.
In fact, I feel the opposite is true.
Y.P said in an interview that they wouldn't add more dps skills to healer to not intimidate new healers by making them feel like they have to heal AND do a DPS rotation.
The fact of the matter is, healing (not roulette healing obviously) is quite intimidating to most players. The idea that any fuck up can lead to a wipe, or that your death is more impactful is scary.
In most EX and Savages, if a DPS dies, you rez him. If a healer dies, unless there's no AoE coming soon, it can lead to a wipe.
It's really to keep the floor and ceiling lower.
I feel like the floor for healing is low enough. I really can't see how a daily roulette can be considered challenging to heal... A fairy on autopilote can heal most bosses.
The issue is the ceiling, we want a higher ceiling, they don't.
What I don't understand is, why keep the ceiling low?
Bad players still do bad dps with only 1 button, it's not like adding extra will change anything.
Mid players would do their best and usually, their only flaws would be to cast a bit too many gcd heals... (but if you wipe on savage week 10+ because your healer did 5 medica2, the 5 lost glare are definitely not the reason you enraged) so extra dps skill should be fine... Like, they'd use it but still overheal.
And good players would just be less bored.
I don't feel they'll ever change that but it's such a shame that we're denied extra dps skills to avoid, according to them, frighten newbies healer (who would probably don't even notice those skills anyway)
