There is a special version of FSR 2, which is compatible with DirectX 11. But it is not available for everyone:
https://github.com/GPUOpen-Effects/F...ent-1270548402
And i do not know how old it is.
Cheers
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There is a special version of FSR 2, which is compatible with DirectX 11. But it is not available for everyone:
https://github.com/GPUOpen-Effects/F...ent-1270548402
And i do not know how old it is.
Cheers
YES!! We're basically getting a bunch of options and all of them are better than what we currently have, which is FXAA!
Yoshida reportedly mentioned they were implementing DX12 with the update some time ago. I can't find Yoshida's actual quote, so it could simply not be true, though I guess we'll know tomorrow for sure once we get the Benchmark.
What I believe is that XIV is inheriting a lot of the technology we first saw in FFXVI, which specifically only came with FSR1. The tech they're using for the new dynamic defusing shadows was also introduced first in FFXVI.
OK, i have played a little bit with DLSSTweaks and preset C and D seem to be the best so far. C has the best crispiness and detail retention, but it's temporal stability is slightly worse than D. D however has a very good temporal stability but i can notice some blurryness when something is in motion. I guess, i will stick with preset C. Presets E, F and G are bad. Very blurry and you can notice flickering everywhere.
I have also tried the newest DLSS 3.7 DLL and they have improved Preset E. With 3.7 it is comparable to preset C.
Cheers
Is it just me or is there actually DLAA when you don't reach the threshold?
I tried to restore "native" with FSR + 100% scaling and noticed immediately some noise around quite a few edges, when the camera moves (especially the stone floor). Comparing the frames directly, a few details from DLSS-frames are cleaner/sharper. But FSR could stilll have an effect however. There's no way to disable upscaling atm.
If DLAA was actually replacing the AA above threshold, that would be a big win! The details aren't noticeable unless you compare the frames directly with another, but the noise reduction would be a great help.
There is a setting called "Frame Rate Threshold". You can set it to "Always On" so DLSS/DLAA is always active. :)
And the FSR implementation really sucks because it is FSR 1. And FSR 1 was never good. It is only a very simple spacial upscaler. So you can set it to 100% to get the original image.
Cheers
Only that I don't want the game to render a lower res image and then upscaled, but native res and have the improvements applied on it. So only the DLAA from DLSS. :)
That's why I was wondering if you could actually achieve DLAA (not DLSS) when you don't reach the threshold (otherwise why the threshold-setting). If DLSS/DLAA and FSR were only working when reaching the threshold, then there shouldn't be a difference between the two above threshold. But there is a difference. Especially that noise around the edges.
There is a tool called DLSSTweaks:
https://github.com/emoose/DLSSTweaks
You can download it here:
https://www.nexusmods.com/site/mods/550?tab=files
You unzip it into the DTbenchmark\game directory, execute the "EnableNvidiaSigOverride.reg"-file and then start it.
Then you set the setting "ForceDLAA" to True and DLSSQualityLevels -> Enable to False and that's it. Under DLSSPresets you can choose the DLAA presets.
Cheers