Quote:
Originally Posted by
Post
The QooL that this game has received over the years is not as substantial as some other games (namely WoW) because it really hasn't needed that. But more to the point, the QooL hasn't significantly CHANGED FFXIV like it changed WoW.
I think you're understating how miserable it would be for player now to try out 2.0 or 3.0. They only add QoL occasionally, but over the course of 10 years, it is pretty substantial and we'd miss so many things.
Quote:
FFXIV has always had PF, always had DF
Restricted to worlds and that is a big deal. Allowing us to raid across worlds really changed the game, because there were people on dead worlds and more of a "raid with your FC" culture than a "PF it culture" or being able to form cross-world statics. PFing it on populated worlds led to meeting the same people a lot (this wasn't a good thing, particularly if you were landing in trap parties).
Quote:
The changes people focus on are the actual job and battle system changes that simply removed complexity or certain playstyles while offering little else in its place. Focusing on the QooL changes is kind of missing the forest for what people actually miss about that era.
But it's relevant to a "classic" discussion because going back would lose too much QoL. And as I mentioned before, the things people want from that era weren't actually all that great (that's why they changed). They want something that resembles it but that is better tbh.
Quote:
I have more fun doing the Unreals than modern extremes because they're more fun to play
I agree that Thordan is fun! But I honestly enjoy current extremes as well.
Quote:
I have more fun doing old savages MiNE than much of Pandemonium, despite MiNE being very poorly tuned in terms of what damage a good team is able to dish out, because the fight designs then had more than just visual variety.
I still enjoy current ones, personally. I guess if you see P2S, P5S, P8S and P10S as just visual variety then alright. I don't. And even the others have unique stuff too.