No. But Rival Wings should be given a Roulette like Frontlines has. It would way boost matches making if it did, and I honestly don't know why they haven't done this by now.
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No. But Rival Wings should be given a Roulette like Frontlines has. It would way boost matches making if it did, and I honestly don't know why they haven't done this by now.
You'd be surprised. While there is still some degree of predictability in what objectives will spawn and when in modes, it's still ultimately up to chance. Teams can't preemptively plan around chance, you have to react to it. It's one of the reasons teams in Frontlines just blob around the map in one group, because you have to react to objectives as they spawn. I just think that's a very uninspired way to go about matches, but I know it's not going to change with just one adjustment.
Funnily, the one mode that had objectives you could react to at all times was Secure, and it's MIA. Even more ironic, you'd still just spend 80% of that mode running between two points on your mount...
Really, all of these contribute to the mess FL often is. The rng-based objectives are just one part of it, not separate.Quote:
The biggest rng factor-...
Honestly, I don't want Frontlines, as it is now, anywhere near a Rival Wings daily challenge. Their respective players have entirely separate mindsets and motivations, and having an influx of people who can't be asked to do anything other than press their 'walk forward' key until they die and respawn would not be welcome to most RW players.
Players can blame crap objective spawns all they want, but that's not the point I'm making. The point is that objs spawning randomly means teams are always playing reactively, rather than proactively, which encourages teams to just blob everywhere, which further enables the awful CC-AoE burst spamming playstyle that contributes to FL's being the mess it currently is.
Merged? No, but I would absolutely support a Rival Wings roulette and feel that would incentivize more people to play it.