Originally Posted by
Daeriion_Aeradiir
Having cleared both current savages, they've both been more memorable as a tank to me than any ultimate ever has been (except maybe UCOB Add phase way back in 2017 when it was first released), since the 'all in one go' combined with trash packs hitting like insane freight trains requiring high mitigation utilization, actually challenging tanks on moving adds & positioning them around (Both sets of Rokkon adds, managing and carefully pulling adds in 2nd Sil'dih pack) means you're actually challenged as a tank and not as a blue dps. My healer also says the healing has also been more involved and memorable in them than any ultimate ever has challenged him due to how spiky, frequent and in some cases, pseudo-random it can be based on kill times of each pack/boss. They may be 1:1 mechanic copies of each other, but actually doing them is an actual intense, fun experience, even funner than the normal Criterion.
My heart was beating faster during the last 30% ish of the 3rd boss of Rokkon savage than it ever did during DSR P7 or TOP P6.
But that's just my own opinion.
Glamour is indeed the true endgame of FF14 - and if the glamour rewards are good enough, people will go through anything to get it, no matter how much they may suffer or how bad they perceive it to be. *Cough* Pretty much every grindy as ever living heck relic step this game has ever seen *cough*. There's technically even content that's far more inaccessible than Savages are and has even less rewards on a theoretical level (DRS, effectively only the Cerberus as the main "reward" point that is one and done) that still sees plenty of active play. Like I said, only time will tell - and I think the vanity rewards for Savage will give it a nice boost in participation.