I mean they are also named after old artists and the only job that works with that is pictomancer. So there are some options.
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I would be funny if the MSQ hint ended up being a symbol of something unrelated to the job. I mean, everybody was certain the WoL's job would be corsair based on the aesthetics and a secondary hidden weapon + theme of Dawntrail, but maybe they won't pull a red herring with the possible Green Mage.
Don't be surprised if it isn't Green Mage, or Geomancer, or Pictomancer, or anything else that's been suggested over and over. It would have to be something so ingenious and original that nobody could ever predict...like Viper, for instance.
maybe the jobs name is 'turtle'.... viper and turtle. animals played a big role in some american tribes right? sll their jobs moght be named after animals... who knows blue mage might just be a localized name
I'm sort of in the green mage boat mainly because of the charm Krile received in the 6.5 quest, but it seems so obvious, no? Turtles being green, turtles having shells, and "shell" being a green mage spell is kinda meh in my opinion. Also, thematically, what would differentiate conjurer and green mage in XIV? (besides one being a healer and a DPS) A lot of speculation for green mage is in the direction of nature-type spells, along with the buff/debuff spells.
I also have a little theory on a psychic job that I've mentioned in another thread. Basically, If ghido was the reference on Yoshi P's t-shirt, ghido from FF5, was able to contact Krile via telepathy. Also, Krile in FF5 had the ability to communicate and understand creatures and animals...maybe through telepathy?? There's also the Splinter theory my friend came up with, which the t-shirt is a call to Splinter the rat, and in FF5, and the splinter Krile received was somewhat significant to the story, so the shirt must mean that (1) krile is getting the new job, and (2) Splinter is based off a marvel character named Stick, who could manipulate life energy and communicate telepathically. It's silly, but I thought it was interesting!
I think this is going to have some nods to prior Green Mage classes, but on the whole will lean heavily into water/plant magic ala Geomancer/Druid for attack spells.
I think things we will likely see:
* Slamming mallet into the ground as basic skills to "charge" magic spells with aether from the ground. Probably with some earth/plant theming.
* Some magic nukes for the burst phases that spend charged magic, likely Flood and Quake, maybe Tornado.
* Possibly a Bubble buff as a nice little twist on Caster heals, just in a different direction than shields or straight heals.
* Possibly Syphon as a generic MP generator, although imo this is already very similar flavorfully to SCH.
* Possibly some DoT management.
* Possibly Shell/Protect as filler spells.
* Possibly damage/speed debuff spells.
* Spellbound would be a really neat feature to increase burst buff windows.
* Reverse would be an AMAZING way to change up healer gameplay, but would be too difficult to make fair.
* I could even see Bolster, Primordial Zeal, Widened Compass featuring from Geomancer. Maybe even a renamed luopan, if they got really ambitious with the class design.