Fixed, broaden your horizons.
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Unless it is done like in Aion, where you can pay to get it back, or EverQuest II where it regenerates over a period of time, I am against this. It will foster an environment where some people will be afraid to explore or take any chances. Possibly not even do dungeons unless they are several levels over it where it's easy. Doesn't sound very hardcore, does it?
What I view as hardcore: Requiring skill and strategy, NOT a stupid punishment for failure.
(And about the Everquest II and Aion death penalty, I'm neutral on it since you can get it back at least. I still don't like it, just a point of reference.)
Just a thought that came to my head and is less a global death penalty and more of a Penalty for deaths in certain content. They could setup a penalty where if x number of deaths occur in a dungeon/etc a powerful shade/ascian comes to reap you for cheating death so many times and if you wipe against him you get auto kicked from the area.
Well perhaps I should have specified that I wanted certain things to change on 2.0. That's why I specified the "2.0".
While I don't like the fact that PLing is possible right now, it would be foolish not to take advantage of such a shortcut like that. Everybody is doing it and if they don't, well it's up to you if you want to waste more hours with solo content. I'm more up for social/interactive content.
What I would be proposing is both deleveling + harder to level up + require mandatory EXP parties beyond lvl 10 to level up + impossible to solo beyond lvl 10 + impossible to PL.
De-level was one of the worst ideas ever implemented in a MMORPG. Please leave it where it is and move forward.
Well then be more clear in your OP next time?
That's a very radical change as opposed to the "give me XI-2 so i can harcore player" you originally posted that's been the bane of this forum since they announced jobs.
Also, I still disagree with you on most points.
OH, btw don't complain about something you take advantage of.
Dying should have a better punishment then what we have now... I'm not scared of dying and risking because there is notting that I can't solve with some gil... I love the exp loss Idea and d-lvling it gives respect to what you do ingame, but I knw the current community will disagree with me, but the current punishment is not good enought....
How about if you die, your character is deleted? That's scary enough.