Nine-year-olds used to be made of sterner stuff.
https://files.catbox.moe/s6eyw3.jpg
Nine-year-olds used to be made of sterner stuff.
https://files.catbox.moe/s6eyw3.jpg
Unless you're dealing with a pure gameplay, escalating difficulty game like Pac-Man or Tetris, I would definitely rather that the developers err on the side of letting players access everything, or at least a range of things – whether that means being able to get through the story or just have access to more than one puzzle (or platformer level) in a hub instead of having to do them all sequentially.
Obviously there's some kind of balance to be struck, and it depends on the exact nature of the game, but I don't think it's the worst thing in the world to be able to skip over a difficult puzzle and move on with the story. Either your personal drive for completion will bring you back there, or you won't care and nobody has lost anything.
I have a feeling I've played at least one game that let you skip levels, but with a limit on how many you could have in skipped status at a time, so you eventually had to clear at least one of your previous skipped levels before you could skip a new one.
I don't see the point of "game plays itself" games unless you're getting some specific enjoyment out of seeing the numbers go up, or whatever it is that they actually do. I'd be happy if a game played the grindy parts itself – in FFXIV terms, if I could set my character to automatically rack up hours of EXP in Bozja so I could come in to play the story and do each FATE once instead of ten times each, but not for it to clear the whole thing from start to finish so I never do anything with it. (Although even then I wouldn't mind start-to-finish for alts... but it's a bit different for something like FFXIV where you have essentially a set of different games bundled up alongside the main game. I wouldn't independently choose to play a Bozja-type game and then not actually play it.)
Do you have friends? Just kidding but how have you never seen it? It legit baffles me as I use to see it all the time when I used to have more common MSQ discussions.
Minfillia is hated the same way navy from Zelda oot is hated. Because she won't shut up with her "pray return.." all the time. And the fact she has no personality.
Not really any guise here; it literally is my opinion having watched/listened to her commentary as we play together.
There's really nothing more to this than me sharing my experience and commenting on it. I'm just one dude with one dude's opinions. Not really expecting anything but happy if people have commentary or it makes for interesting discussion. No more no less.
I mean, if you check my post history, a lot of my original threads are just ideas that get thrown out there and generally discussed for a hot minute then largely ignored, and that's ok :)
Not here to change the world ;)
You all are trying to discredit the OP because they're playing with their 9 year old child but I've played with people 2-to-3 times that age and play similarly. (*≧▽≦)ノシ))
At this point, it's not about people learning to "competent" at the game or their job, it's about teaching them the basics beyond "Use your spam weaponskill/spell on enemies", "Use Cure to heal HP", or "Use this one mitigation button when you're taking lots of damage". (*´▽`*)