Preface:
So, we had summer break. I read the forums of people hating on the game experience, so I thought why not... let's give it (another) try.
...but this time I got my 9 year old daughter involved.
I'm 40 (warrior), she's 44 Summoner nearing Stone Vigil.
I've made a point of NOT explaining anything unless she asks, or gets frustrated.
I purposefully played poorly: In dungeons w/ NPCs, I would run in and AOE/get aggro and then just do nothing unless I lost aggro; no other abilities, no dodging mechanics outside of bosses. In boss fights I just did normal 1-2-3 attack only. I would regularly AFK mid dungeon while NPCs slowly chipped away at the mobs.
Observations (Not all are the GAME's fault):
- Kids are lazy; She will NOT read walls of text. She tried the originals, but it overwhelmed her quickly.
- Similarly the ability blocks are a lot of text where icons would work better.
- There really is no set tutorial on how to play a specific job.
- She has been able to clear everything almost exclusively using Ruin/Ruin II. Everything else is unnecessary; Carbuncle "gets in the way".
- If she ever makes it to endgame, she will be deep into glamours. She loves the dress up part, and loves creeping on people in Limsa.
- The 1-50 job quests... I myself am not really learning anything. It's fun story-wise, but I'm not learning anything about what I'm supposed with Warrior/Marauder or how I'm supposed to play. "Hit the rock with ATTACK B!" indeed. Same deal for her on summoner.
Recommendations for the Devs:
- Make time spent for job quests meaningful/educational, 4th wall be damned.
NPC: "Do 1! Great! Now do 2! Ok! Now 3! Ok, see how you've built up this gauge? Use it to do 4!"
- Refine your blocks of text. Say what you need to say in a simple picture or diagram. Use icons for things. Homogenize certain things like range numbers. It's less important that it's 5 meters or whatever than it is to understand "This is an AoE around you" and "This is a ranged attack with splash damage".
- Similarly, instead of this grants "Blah Blah", which you have to interpret what that means/look up what skills it connects to, just have a graphical icons that shows [Current Skill] --> [Next Skill in chain, with shiny dot outline!] in the description.
- -Added- Turn off weather effects in cutscenes, and force the time to be something sensible.
TL;DR summary, as a 10ish year vet watching a 9 year old noob:- The game does not do any favors making learning to be competent easy, nor does it really even seem to care that you ARE competent.
- You can beat (at least to level 50) without really even playing the game; Good for non-gamers and first timers who are there to enjoy the sites, but not so much in replay value and long term retention.
- The core story is fine; kid loves it. She even hates Minfilla just like everyone else.
- For additional context, she plays in Japanese and has very minimal English reading skills. She can play and better understands HOW to play Guildwars 2 than FFXIV...which is entirely in English.