Actually y'know this could be pretty cool. Damn good idea!
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Just label the existing Coils as Extreme (since Second Coil already has Savage).
I know a lot of people say that the content would destroy random groups...and they are right. However they are right because it's optional content and people haven't been doing it at all.
If part of a roulette...people would eventually learn how to do them. Learning is good. It should be done as often as possible.
I like what normal raids have become; Alexander has enjoyable raid content, and what came after it has followed suit. That's the kind of content I want to experience when I queue for a raid.
But far too many of the Coils are tedious or boring. Imagine queuing for a normal raid and ending up in Coil 3. Maybe that's someone's idea of fun, but certainly not mine.
You mean when we had more fun? Yeh, how horrible to not have a circular arena. Oh noes, I have to kill some adds on the way. The sky is falling. /s
The jumping puzzle isn't nearly as bad as people make it out to be. Was a nice diversion and something new at least.
There's plenty of resources that have freed up now that they reorked the MSQ to have duty support, so they could pretty easily go over to doing that.
Similar to the Praetorium, it's something that doesn't fit with the current game design, it's dead unless there is an explicit reward given, and a lot of story is built on it, so there's value in bringing it up to modern standard.
I wouldn't say this is a 7.0 thing or even 7.1 but as an extra for 7.2-7.3 I could easily see coils rework as something that we get.
I can only speak as someone that has only done the first 2 parts of coils. From what I saw of it, putting it roulette is going to take massive reworking of the entire thing. I agree it sucks for people like me that would have loved to see the rest of the story and can't get it to pop but that place is pretty rough on an average player.