im normally all for wall-to-wall pulls. but in this case im not. i cant understand why there are so many tanks who cant just stop fir the giant. its literally the first mob in that pull. stop there, focus it down and continue
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im normally all for wall-to-wall pulls. but in this case im not. i cant understand why there are so many tanks who cant just stop fir the giant. its literally the first mob in that pull. stop there, focus it down and continue
If there's paralysis, then it's definitely that pull. The tank would be standing in the conal AoE from the drill robot, and if so, they probably were standing in more than just that too. Mitigation and decent gear is all well and good, but if a tank is making no effort to dodge avoidable damage, they're going to go down pretty fast either way.
AH damn. Same tactic but a normal one to start off with everything. Once stopped depending on if I need Benediction level healing I would Emergency Tactics, Swiftcast Adlo, weave a lustrate, hardcast Aldo to give me some breathing room and if things are going solid I would barrier up and art of war. Maybe. Like I said...it's been ages since I've done this.
If his health got very low before he reached the end, he did the pull wrong.
By doing the full pull.Quote:
So yeah. How do you normally run that section of Doma?
- pop sprint right before the first mob aggros you to get its full 20s duration in combat
- sprint down the hallway grabbing the dogs with ranged attacks
- dodge the cannon fire by sidestepping into a small safe space instead of stopping
- grab group 2 with an AoE and keep going
- sprint ends here, get ready to use a super potion to heal off some autos so your healer isn't tempted to stop and cast
- dodge through the 2nd cannon hall the same way
- grab group 3
- invuln to give the party time to position
- target the magitek armor that randomly AoEs the backliners and be ready to stun the cast so your DPS can stay on task
- layer multiple mits throughout the fight instead of using them one at a time, you won't need them for the boss
It's all about knowing the dungeon, controlling the situation, and stopping as little as possible before the end. The tank shouldn't be taking autos the whole way and his health shouldn't dip below 50% until after he stops.
Because we want excitement more than we care about dying in a videogame. It's an incredibly fun pull to do w2w -- one of the best in the game.
DON'T SPAM HOLY
If you time your holy casts just right, you can stun lock the entire pull for a good 8 seconds or so. Spamming will have them cast in between stuns and deal a bunch of damage that you can prevent completely.
I've never seen the First-to-second boss pull being done in a single go. Usually I see it being done in three or two parts. One little tip for that section in the future: You can walk through the cannons. You can skip some of the weird curving all over the place just by walking through the canons. That said... this is where the Tank failed: If the rest of the party is asking you to slow down for whatever reason, you have to be really thick in the head to just do the same failed strat 9 times in a row.
Tank is ""wrong"" for not adjusting after wiping that many times, but they're not exactly wrong when they said it's normal speed running strat. Without knowing the detail of both you and your tank action, I can't really say where it went wrong. W2W pull in Doma is very doable tbh. Especially if you play as WHM as you can stun lock mobs
Sounds like the tank wasn't using mit like they should have been. Wall to wall pulls aren't just on the healer. The tank also needs to use their CDs. And the dps need to be able to burn things down. IIRC there's also a mob in that group to stun, something else the tank should be looking out for if they want to pull it all. And like another poster said, don't wipe the party 9 times because you refuse to adjust to what they're capable of.
A browse through OP's history of started threads makes me dubious of this one's described incident.