Originally Posted by
Eorzean_username
Excessive "gauge-play"
Yeah this is a tough call. On the one hand I think it's interesting to "do more" with the Balance Gauge than just treat it as a pseudo-cooldown on the Enchanted Combo, and adding more uses to the Gauge, or at least interactions with it (eg, scaling the effect of Frazzle) increases space for the mythical "skill expression". But on the other hand, it does just create more traps / riptides / failure-points, which then works against creating "accessibility". I admit that a stubborn part of me would like to see more Black/White interactions rather than less, but keeping things much simpler is probably the correct idea from a more rational design perspective, all things considered.