Take damage literally anywhere on the planet
Eos
https://i.ibb.co/XznSg2f/Eos-Personally.jpg
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Take damage literally anywhere on the planet
Eos
https://i.ibb.co/XznSg2f/Eos-Personally.jpg
Peak healer design
Question, will they also add Panpanpanpanpanpanpanpankrasis to boost the healing potency of the new Panpanpan skills, as I'm not sure if we'll have enough healing to keep up. After all, when people see the confirmation from the media tour that we're getting healing potencies like 40000, SE whiteknights will likely tell us 'Yeh, but they'll increase the healing requirements so much you won't even have time to TYPE 'Panpanpanpantoxicon', let alone cast one!'
/s if it was even required, but at this point I feel like I have to put it, in case SE actually does take it seriously. Kinda sad that we're even at that point eh
If nothing else they need to be decoupled. SCH shouldn't have to decide between damage and healing, SGE certainly doesn't with Phlegma.Quote:
Energy Drain and Aetherflow are now deleted.
That's what I advocate anymore. Decouple ED and AF, give ED 2 charges, and make it a carbon copy of Phlegma so SCH has a bit more AoE.
As of now they're the only healer with a single aoe damage.
aetherflow is the one interesting mechanism that healers have any you want to delete it?
two words
melee healer
Oh, it's you again.
Pretty low quality, TC.